Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | graw: test multiple cb's in geometry shaders | Zack Rusin | |
2010-06-15 | graw: fix setup for multiple constant buffers | Zack Rusin | |
2010-06-15 | draw: run the pipeline with the correct number of verts | Zack Rusin | |
verts per primitive, not total count | |||
2010-06-15 | draw: fix primitive indexing in the pipeline | Zack Rusin | |
spotted by Keith | |||
2010-06-15 | draw: finish the new pipeline setup | Zack Rusin | |
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself. | |||
2010-06-15 | softpipe/gs: fix a crash when a gs isn't present | Zack Rusin | |
2010-06-15 | draw wip | Keith Whitwell | |
2010-06-14 | r300g: initialize US_CODE_BANK on r4xx | Marek Olšák | |
2010-06-14 | gallivm: Omit references to NoFramePointerElimNonLeaf | José Fonseca | |
It was added after 2.7. | |||
2010-06-14 | util: Use int type for format field width. | José Fonseca | |
As suggested by gcc warning. | |||
2010-06-14 | gallivm: Override some of the default target options. | José Fonseca | |
In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math. | |||
2010-06-14 | gallivm: Use func_to_pointer(). | José Fonseca | |
2010-06-14 | util: Add a func_to_pointer util function too. | José Fonseca | |
2010-06-14 | graw: small fixups for the gs examples | Zack Rusin | |
2010-06-14 | r300g: fix uploading RC state shader constants on r3xx | Marek Olšák | |
I've messed this up in one of my previous commits. Reported-by: Igor Murzov | |||
2010-06-14 | r300g: drop begin_cs/end_cs | Marek Olšák | |
I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions. | |||
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák | |
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | |||
2010-06-14 | r300g: emit viewport state as a dword table | Marek Olšák | |
2010-06-14 | r300g: subclass pipe_surface | Marek Olšák | |
2010-06-14 | r300g: simplify reloc macros | Marek Olšák | |
2010-06-14 | r300g: count CS dwords on debug builds only | Marek Olšák | |
2010-06-13 | r300g: optimize emission of fragment shader constants | Marek Olšák | |
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák | |
2010-06-13 | r300g: turn depth stencil state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend state into a CB | Marek Olšák | |
2010-06-13 | r300g: add API for building command buffers | Marek Olšák | |
The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise). | |||
2010-06-13 | r300g: inline FLUSH_CS | Marek Olšák | |
The fewer macros, the better. | |||
2010-06-13 | r300g: reorder CS macros and document them a little | Marek Olšák | |
2010-06-13 | r300g: drop DBG_CS | Marek Olšák | |
I'd like the CS macros to be as lightweight as possible for performance reasons. | |||
2010-06-13 | r300g: inline CHECK_CS | Marek Olšák | |
2010-06-13 | r300g: replace r300_cs_info with simplier get_cs_free_dwords | Marek Olšák | |
2010-06-13 | r300g: fix multiple render targets | Marek Olšák | |
This fixes tests/drawbuffers. | |||
2010-06-13 | r300g: remove r300_state.h | Marek Olšák | |
2010-06-13 | r300g: move two-sided stencilref fallback to its own file | Marek Olšák | |
2010-06-13 | r300g: move index buffer translate functions to their new home | Marek Olšák | |
2010-06-13 | r300g: add fallback for unaligned/unsupported vertex stride/offset/format | Marek Olšák | |
There is a problem though, the translate module cannot emit half float vertices. | |||
2010-06-13 | r300g: upload only vertex buffers referenced by vertex elements | Marek Olšák | |
2010-06-12 | draw/gs: copy the outputs only if we emitted something | Zack Rusin | |
2010-06-12 | softpipe: small cleanup | Zack Rusin | |
2010-06-11 | scons: Disable i965g build if using MSVC. | Vinson Lee | |
i965g uses C99 constructs that are not supported by MSVC. | |||
2010-06-11 | scons: Disable i915g build if using MSVC. | Vinson Lee | |
i915g uses C99 constructs that are not supported by MSVC. | |||
2010-06-11 | r300/compiler: Implement simple loop emulation | Tom Stellard | |
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders. | |||
2010-06-11 | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin | |
2010-06-11 | tgsi: support 2d indirect addressing | Zack Rusin | |
2010-06-11 | st/egl: Do not build non-working driver combinations. | Chia-I Wu | |
The KMS backend requires a hardware pipe driver. Do not build egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend. It is a pure software backend. | |||
2010-06-11 | st/egl: Add fbdev backend. | Chia-I Wu | |
The backend is pure software. It implements EGL_MESA_screen_surface extension, and is kept simple by only exporting the current mode. | |||
2010-06-11 | winsys: Add fbdev software winsys. | Chia-I Wu | |
This is a simple winsys that mmap()s the framebuffer device and memcpy()s the contents of display targets to the framebuffer device for displaying. | |||
2010-06-10 | st/egl: Remove unnecessary header. | Vinson Lee | |