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2008-12-19cell: fix build breakageBrian Paul
2008-12-19gallium: replace #elif with #elseBrian Paul
2008-12-18tgsi: scan for additional info: uses_fogcoord, uses_frontfacingBrian Paul
2008-12-18softpipe: initialize refcount and winsysJerome Glisse
2008-12-18softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-18Gallium: fix for conform testRobert Ellison
The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
2008-12-17softpipe: fix vertex shader texture samplingBrian Paul
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
2008-12-17gallium: fix memory corruption in u_gen_mipmap.cBrian Paul
Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
2008-12-17winsys: fix depth buffer size when using stencilBrian Paul
2008-12-16tgsi: use flr(), not trunc() for ARLBrian Paul
2008-12-16gallium: fix some assertsAlan Hourihane
2008-12-16nv40: apply ABS modifier to RSQ source in vpBen Skeggs
Gallium used to do this for us :)
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-15gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.Michal Krol
2008-12-15Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane
Conflicts: src/gallium/winsys/gdi/SConscript
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-12Merge branch 'no-validate' into gallium-0.1Keith Whitwell
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-12-12Revert "pipebuffer: Implement proper buffer validation."Keith Whitwell
This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
2008-12-12Revert "pipebuffer: Ondemand buffer manager."Keith Whitwell
This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
2008-12-12Revert "pipebuffer: Fix buffer overflow."Keith Whitwell
This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
2008-12-12gdi: Reimplement using the WGL statetracker.José Fonseca
2008-12-12gallium: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
2008-12-11gallium: catch vertex overflow higher upAlan Hourihane
2008-12-11softpipe: Add missing header include.Michal Krol
2008-12-11draw: Silencium compiler warnings on Windows.Michal Krol
2008-12-10gallium: added missing brace to fix broken buildBrian Paul
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul
The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage...
2008-12-10gallium: restore default_depth_bits() call in xlib winsysBrian Paul
This was accidentally disabled in a long-ago commit.
2008-12-10gallium: change 65535 to UNDEFINED_VERTEX_IDAlan Hourihane
2008-12-10util: new funcs for triming/validating primitivesKeith Whitwell
2008-12-10draw: add const qualifiersKeith Whitwell
2008-12-10gallium: more vertex count checksAlan Hourihane
2008-12-10gallium: temporary check for > 65535 verticesAlan Hourihane
2008-12-09Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane
2008-12-09python/retrace: Dump indices too.José Fonseca
2008-12-09gallium: Abort by default on windows user space.José Fonseca
2008-12-08python/retrace: Dump vertex buffer contents.José Fonseca
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-05i915: Silence warningsJakob Bornecrantz
2008-12-04softpipe: plug in softpipe's texture samplers into draw module.Brian
2008-12-04gallium: added draw_texture_samplers() to support texture fetches from ↵Brian
vertex shaders This may only be practical for the softpipe driver at this time.
2008-12-04gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian
2008-12-02nouveau: Calc pitch for swizzled textures appropriately.Younes Manton
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-12-02nouveau: nv04-nv40 linear <-> swizzled conversion.Younes Manton
2008-12-02gallium: Make room for custom PIPE_TEXTURE_USAGE_* flags.Younes Manton
2008-12-02g3dvl: Map/unmap incoming block texture once per frame.Younes Manton
(Technically once per flush, but we flush once per frame.)