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path: root/src/gallium
AgeCommit message (Expand)Author
2010-08-21nv50: Silence incompatible pointer type initialization warning.Vinson Lee
2010-08-21nv50: Disable unused code.Vinson Lee
2010-08-21i965g: Fix printf format warning on 32-bit platforms.Vinson Lee
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse
2010-08-22draw: Don't assert if indices point outside vertex buffer.José Fonseca
2010-08-21util: Silence uninitialized variable warnings.Vinson Lee
2010-08-21nvfx: actually fix it properlyLuca Barbieri
2010-08-21nvfx: fix incorrect assertLuca Barbieri
2010-08-21util: Move loop variable declaration outside for loop.Vinson Lee
2010-08-21nvfx: Fix SCons build.Vinson Lee
2010-08-21nvfx: fix warningsLuca Barbieri
2010-08-21gallivm: Emit DIVPS instead of RCPPS.José Fonseca
2010-08-21nvfx: enable translate_sseLuca Barbieri
2010-08-21auxiliary: Add missing files to SCons build.Vinson Lee
2010-08-21auxiliary: Reorder list of files in Makefile.Vinson Lee
2010-08-21scons: Fix nvfx build.Vinson Lee
2010-08-21nvfx: slightly improve handling of overlong vpsLuca Barbieri
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement CMP in vpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: fix vertex shader headersLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: improve and correct nvfx_shader.hLuca Barbieri
2010-08-21nvfx: fix lodbiasLuca Barbieri
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: fire ring after transfersLuca Barbieri
2010-08-21nv30: band-aid viewport issuesLuca Barbieri
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: expose GLSLLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri
2010-08-21nvfx: new 2D: unify textures and buffersLuca Barbieri
2010-08-21nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nv30: new 2D: support ARB_texture_rectangleLuca Barbieri
2010-08-21nvfx: new 2D: optimize fragtex format lookupLuca Barbieri
2010-08-21nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-08-21nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri
2010-08-21nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri
2010-08-21nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri