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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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Author
2010-06-20
r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
Marek Olšák
2010-06-20
r300g: cleanup buffer_{from, get}_handle
Marek Olšák
2010-06-20
r300g: cleanup includes
Marek Olšák
2010-06-20
r300g: texture alignment code cleanup + use special alignment for AA textures
Marek Olšák
2010-06-19
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
r300g: output floats instead of halfs when passed through translate
Marek Olšák
2010-06-19
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
Marek Olšák
2010-06-19
r300g: more informative warning in END_CS
Marek Olšák
2010-06-19
r300g: improve the ZTOP condition
Marek Olšák
2010-06-19
r300g: fix up the CS size of the rasterizer state
Marek Olšák
2010-06-18
graw: add two examples using new register files
Zack Rusin
2010-06-18
gallium: add a temporary array register file
Zack Rusin
2010-06-18
gallium: add a new register file - immediate array
Zack Rusin
2010-06-18
llvmpipe: Fix pointer dereference after free.
José Fonseca
2010-06-18
llvmpipe: limit the number of fragment shader variants kept around
Roland Scheidegger
2010-06-18
r300g: fix hardlocks in occlusion queries
Marek Olšák
2010-06-18
r300g: debug option for fake occlusion queries
Marek Olšák
2010-06-17
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: fix a silly error
Zack Rusin
2010-06-17
draw: implement line strip adjacency
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
draw: validate stream output buffers
Zack Rusin
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-17
egl: s/EGL_DISPLAY/EGL_PLATFORM/.
Chia-I Wu
2010-06-17
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-17
r300g: fix surface leaks
Marek Olšák
2010-06-16
gallium/docs: GLSL glossary entry.
Corbin Simpson
2010-06-16
gallium/docs: Explain DFRACEXP/DLDEXP.
Corbin Simpson
2010-06-16
gallium/docs: Remove unneeded "doubles", add double blurb.
Corbin Simpson
2010-06-16
gallium/docs: Label opcodes by capability bits.
Corbin Simpson
2010-06-16
gallium/docs: R and RG texture swizzles.
Corbin Simpson
2010-06-16
gallium/docs: Flesh out the distro information.
Corbin Simpson
2010-06-16
gallium/docs: Fix RST error.
Corbin Simpson
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
graw: remove wrong test
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
r300g: Fix up resolve.
Corbin Simpson
2010-06-16
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson
2010-06-16
r300g: Finish resolve function.
Corbin Simpson
2010-06-16
r300g: Add resource resolve function.
Corbin Simpson
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Fix indentation.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
util: add alloc check
Alan Hourihane
2010-06-16
draw: add alloc check
Alan Hourihane
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