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2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14softpipe: do our own culling, don't rely on the draw module.Keith Whitwell
May not always happen due to passthrough modes, etc.
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-04-13gallium: Add u_time.cJosé Fonseca
2008-04-13gallium: Buffer cache.José Fonseca
2008-04-13gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca
Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
2008-04-13gallium: OS independent time-manipulation functions.José Fonseca
2008-04-12tgsi: Fix source register short dump code.Michal Krol
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul
The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-11gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul
2008-04-11gallium: commentsBrian Paul
2008-04-11gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul
2008-04-11gallium: fix broken x86_call()Keith Whitwell
2008-04-11tgsi: Dump processor type and version as a single token.Michal Krol
2008-04-11tgsi: Dump semantics before interpolator.Michal Krol
2008-04-11gallium: Thread condition variables.José Fonseca
2008-04-10gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul
2008-04-11gallium: Attribute realloc leaks to the first malloc call.José Fonseca
2008-04-10remove usage of vertex_headerKeith Whitwell
2008-04-09gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul
2008-04-09gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul
2008-04-08gallium: re-order, clean-up PIPE_MAX_* definitionsBrian
2008-04-08gallium: remove obsolete/unused PIPE_ATTRIB_MAXBrian
2008-04-08cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian
2008-04-08gallium: Fix overzealous assert.José Fonseca
2008-04-07gallium: get rid of bufloop quad stageBrian
2008-04-07gallium: begin reworking quad stages for multiple color outputsBrian
2008-04-08gallium: Allow to debug memory leaks in nested scopes.José Fonseca
2008-04-07draw: strip edgeflags out of fetch-emit pathKeith Whitwell
2008-04-06draw: fix edgeflag handling on the pt pathsKeith Whitwell
Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work.
2008-04-05draw: Use debug_printf().Michal Krol
2008-04-05gallium: Keep fenced buffers list ordered.José Fonseca
This allows to keep the list small without the overhead of full walks.
2008-04-05gallium: Fix typo.José Fonseca
2008-04-05gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca
Because winddk's implemenation does not handle floats.
2008-04-04gallium: new debug code, disabledBrian Paul
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.
2008-04-04draw: move code to run pipeline from pt to new fileKeith Whitwell
Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
2008-04-04gallium: fix two-side stencil handlingRoland Scheidegger
Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
2008-04-04gallium: make msvc less unhappyKeith Whitwell
2008-04-03cell: added some comments/ideas about better texture samplingBrian
2008-04-03cell: minor texture improvementsBrian
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
2008-04-03gallium: implement ycbcr->rgba tile conversionBrian