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2010-01-25xorg: do not enable unnecessary blending for xvRoland Scheidegger
2010-01-25trace: adapt to blend changesRoland Scheidegger
2010-01-25svga: adapt to blend changesRoland Scheidegger
2010-01-25softpipe: adapt to blend changesRoland Scheidegger
2010-01-25nouveau: adapt drviers to blend changesRoland Scheidegger
2010-01-25r300g: adapt to blend changesRoland Scheidegger
2010-01-25i965g: adapt to blend changesRoland Scheidegger
2010-01-25i915g: adapt to blend changesRoland Scheidegger
2010-01-25cell: adapt to blend changesRoland Scheidegger
2010-01-25llvmpipe: adapt to blend changesRoland Scheidegger
2010-01-25st/python: adapt to blend changesRoland Scheidegger
2010-01-25vega: adapt to blend changesRoland Scheidegger
2010-01-25xorg: adapt to blend changesRoland Scheidegger
2010-01-25gallium: fix cast for size calc of pipe_blend_stateRoland Scheidegger
2010-01-21docs: enhance blend documentationRoland Scheidegger
2010-01-21docs: clean up sampler descriptionRoland Scheidegger
2010-01-21gallium: adapt util code to blend changesRoland Scheidegger
2010-01-21gallium: new PIPE_CAP bits for the independent blend functionalityRoland Scheidegger
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-20gallium: prepare for per-rendertarget blend enables, writemasks, blend funcsRoland Scheidegger
GL 3.0 (EXT_draw_buffers2) and other APIs allow independent blend enables and write masks per render target, ARB_draw_buffers_blend (and other APIs) also allow independent blend functions. Things like dithering, logic ops however are not extended to be per rendertarget, that might be conceptually possible however it doesn't look like any API wants to expose this.
2010-01-20st/egl_g3d: Add support for driver probe.Chia-I Wu
Hook the drv->Probe callback to allow the drivers to probe displays. The loading of state trackers is delayed to avoid unnecessary loading.
2010-01-20st/egl_g3d: Add support for probe to native displays.Chia-I Wu
The functions can be used to check if a display is supported without creating a struct native_display. It uses a probe object that can be shared across drivers.
2010-01-20st/egl_g3d: Do not reuse the pipe transfer in ximage.Chia-I Wu
A pipe transfer is supposed to be temporary. It should be created before X*PutImage and destroyed afterwards.
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson
2010-01-20Merge remote branch 'origin/opengl-es-v2'Chia-I Wu
2010-01-19util/blit: document params to util_blit_pixels_writemask()Brian Paul
2010-01-19Sun compilers now support some gcc __attribute__ valuesAlan Coopersmith
Sun cc 5.9 and later (__SUNPRO_C >= 0x590) support __attribute__ calls for aligned, always_inline, noinline, pure, const, and malloc. This commit includes updates to files that were regenerated by gl_XML.py after adding the __SUNPRO_C checks to it Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-19softpipe: remove redundant assignmentsBrian Paul
We initialized width/height/depth from pt->width0/height0/depth0 above.
2010-01-18docs: Clarify PIPE_TEXTURE_USAGE_DYNAMIC.Corbin Simpson
2010-01-18docs: Use proper XOR symbol.Corbin Simpson
2010-01-18docs: Spacing in TGSI formulae.Corbin Simpson
Some of those still look atrocious. :T
2010-01-18docs: Grammar and refs in Rasterizer.Corbin Simpson
2010-01-18docs: Cleanup Rasterizer a bit.Corbin Simpson
I'm getting better at this, I think.
2010-01-18docs: Fix terms and refs.Corbin Simpson
I fail at Sphinx-style ReST.
2010-01-18docs: Slowly keep fleshing out more info.Corbin Simpson
2010-01-18docs: PIPE_TEXTURE_USAGE info.Corbin Simpson
From IRC with Jakob.
2010-01-18nv50: fix constant vtxattr methodsChristoph Bumiller
This function was untested, sorry.
2010-01-18nv50: make instanced drawing work with edge flagsChristoph Bumiller
And fix some obvious mistakes introduced in the previous instancing commit.
2010-01-18nv50: cannot exit shaders on a control flow instructionChristoph Bumiller
Fixes lockup triggered by this ingenious shader: 1: CALL :3 2: END 3: BGNSUB ...
2010-01-18nv50: fix nv50_program->immd memory leakMarcin Slusarz
2010-01-18tgsi: Fix behaviour of dimension index.Michal Krol
The dimension index always addresses the second-dimension axis.
2010-01-18tgsi: Allow TEMPORARY registers as indirect address into source operands.Michal Krol
2010-01-18tgsi: Add ureg_DECL_immediate_block_uint().Michal Krol
Allows declaring a contiguous block of immediates. Useful for relative indexing.
2010-01-18radeong: Don't allocate HW BOs for constantbufs.Corbin Simpson
We have broken 1000 FPS. Hell yes. Heavily inspired by Marek's patch, but using pipebuffer instead of a roll-your-own malloc.
2010-01-18r300g: fix polygon offsetMarek Olšák
As per classic r300. Not sure why glean/polygonOffset still fails, but we do emit the same register values as in classic.
2010-01-18r300g: fix vertex data swizzleMarek Olšák
2010-01-18r300g: do not align compressed textures to a tile sizeMarek Olšák
2010-01-18st/egl_g3d: Clean up for x11_drawable_get_depth.Chia-I Wu
Fix a wrong comment and remove an unnecessary #include.
2010-01-18dri: Add an MSAA-enabled factor to DRI configs.Corbin Simpson
4 samples should be enough for GLUT to be satisfied, and I think most of the HW that does any MSAA, can do it. Note that any pipe that doesn't multisample can just ignore the corresponding flag in pipe_rasterizer_state.