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2011-05-31Verbose output for radeon/drmpfo
2011-03-25android: fix buildingChia-I Wu
2011-03-25st/egl: add support for loading radeonChia-I Wu
2011-03-25android: use __mmap2 for winsys/r600Chia-I Wu
2011-03-25auxiliary: disable SSE translateChia-I Wu
It does not support FIXED.
2011-03-16android: Add Android.mk's.Chia-I Wu
2011-03-16android: Add android backend for st/egl.Chia-I Wu
2011-03-16android: Fix GL_OES_EGL_image with SurfaceFlinger.Chia-I Wu
2011-03-16android: Use __mmap2 in winsys/svga.Chia-I Wu
2011-03-16android: Fix build with bionic.Chia-I Wu
2011-03-16i915: Free with FREE.Chia-I Wu
2011-03-15i915g: fix braino in the static state reworkDaniel Vetter
For mip-map level rendering, both draw offset and size tend to change ... Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15i915g: implement early zDaniel Vetter
v2: Make it actually work. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15i915g: split up static stateDaniel Vetter
Early Z support is set in the DST_VARS command. Hence split up static state emission to avoid reissuing to much on fragment shader changes, especially the costly dst buffer relocations. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-15svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca
2011-03-15svga: Update svga_winsys_screen::buffer_map comments.José Fonseca
2011-03-15svga: Ensure DMA commands are serialized with unsynchronized flag is unset.José Fonseca
2011-03-15r300g: implement the texture barrierMarek Olšák
2011-03-15gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák
v2: change the gallium entry point to texture_barrier.
2011-03-15gallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write.Mathias Fröhlich
Additionally, to discarding the whole buffer, use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write when the write covers only part of the buffer. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2011-03-15r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on ↵Henri Verbeet
Evergreen. Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: fix logic error in 028987c80362eddd39176628486a456b076f0427Alex Deucher
Spotted by Henri on IRC. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-14r600g: don't set per-MRT blend bits on R600Alex Deucher
It doesn't support them. Also, we shouldn't be emitting CB_BLENDx_CONTROL on R600 as the regs don't exist there, but I'm not sure of the best way to deal with this in the current r600 winsys. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-14r600g: Original R600 does not support per-MRT blendsAlex Deucher
Only rv6xx+ support them. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-14r600g: emit SURFACE_BASE_UPDATE packet on rv6xxAlex Deucher
This packet is required when updating the DB, CB, or STRMOUT base addresses on rv6xx for the surface sync logic to work correctly. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-14r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().Henri Verbeet
This sort of worked because blend state setup cleared MULTIWRITE_ENABLE again, but that's not something we want to depend on. Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().Henri Verbeet
Disable Z_EXPORT / STENCIL_EXPORT / KILL_ENABLE again if a shader doesn't use those. This is similar to 0a6f09a76a416b8672e149c520aa5bef33174223. Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet
The idea behind this is that anything touching registers should be in r600_state.c or evergreen_state.c. This is also consistent with evergreen_pipe_shader_vs(). Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r600g: Evergreen add support for log opcode.Rafael Monica
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-14r300g: clamp after blending for fixed-point formats onlyMarek Olšák
2011-03-13gallivm: Fix build with llvm 2.6 on 32bit platformsJosé Fonseca
2011-03-13gallivm: Use LLVM MC disassembler, instead of udis86.José Fonseca
Included in LLVM 2.7+. Unlink udis86, should support all instructions that LLVM can emit.
2011-03-13util: Silence gcc unitialized member warningJosé Fonseca
2011-03-13draw: Fix draw_variant_output::format's type.José Fonseca
2011-03-13nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller
2011-03-13rbug: Use the call mutexJakob Bornecrantz
Fixes crashes in [soft|llvm]pipe when replacing shaders
2011-03-13r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich
Avoid setting the same gpu register several times in a r600_pipe_state. Compute the final value of the register and set that one time. This avoids some overhead in r600_context_pipe_state_set(). Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-03-13tgsi: Fix parsing of properties with digits in the nameJakob Bornecrantz
2011-03-13rbug: Skip drawing on disabled shadersJakob Bornecrantz
2011-03-13rbug: Remove flags from flushJakob Bornecrantz
2011-03-13i915g: Lie more so we get GLSLJakob Bornecrantz
Lots of piglit tests are lazy and wants GLSL
2011-03-13i915g: Point sprite cap could be supportedJakob Bornecrantz
2011-03-13i915g: Sort cap listJakob Bornecrantz
2011-03-13nvc0: support edge flagsChristoph Bumiller
2011-03-13nvc0: fix POLYGON_MODE_BACK macro copy/paste errorChristoph Bumiller
2011-03-13nv50,nvc0: fix pipe context switchChristoph Bumiller
2011-03-13nv50,nvc0: clean up flushesChristoph Bumiller