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2010-10-08gallivm: Implement brilinear filtering.José Fonseca
2010-10-08gallivm: Fix copy'n'paste typo in previous commit.José Fonseca
2010-10-08gallivm: Clamp mipmap level and zero mip weight simultaneously.José Fonseca
2010-10-08gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca
Forgot this one before.
2010-10-08gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca
2010-10-08gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca
2010-10-08gallivm: Do not do mipfiltering when magnifying.José Fonseca
If lod < 0, then invariably follows that ilevel0 == ilevel1 == 0.
2010-10-08r600g: Remove unnecessary header.Vinson Lee
2010-10-08r600g: drop width/height per level storage.Dave Airlie
these aren't used anywhere, so just waste memory.
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-07r600g: fix Z export enable bits.Dave Airlie
we should be checking output array not input to decide. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
we want to use the format from the sampler view which isn't always the same as the texture format when creating sampler views.
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
interp data is stored in gpr0 so first interp overwrote it and subsequent ones got wrong values reserve register 0 so it's not used for attribs. alternative is to interpolate attrib0 last (reverse, as r600c does)
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
This fixes a regression since 4531356817ec8383ac35932903773de67af92e37.
2010-10-07targets/egl: Fix linking with libdrm.Chia-I Wu
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
Only cosmetic changes. No actual practical difference.
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
- Handle PIPE_FORMAT_Z32_FLOAT packing correctly. - In the integer version z shouldn't be passed as as double. - Make it clear that the integer versions should only be used for masks. - Make integer type sizes explicit (uint32_t for now, although uint64_t will be necessary later to encode f32_s8_x24).
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
More accurate/faster results for PIPE_TEX_MIPFILTER_NEAREST. Less FP <-> SI conversion overall.
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
The only way to ensure we don't do redundant FP <-> SI conversions.
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
Not tested yet, but should be correct.
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06r600g: fix dirty state handlingJerome Glisse
Avoid having object ending up in dead list of dirty object. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
Q coordinate's coefficients also need to be multiplied by w, otherwise it will have 1/w, causing problems with TXP.
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
Once a fragment is generated with LP_INTERP_PERSPECTIVE set for an input, it will do a divide by w for that input. Therefore it's not OK to treat LP_INTERP_PERSPECTIVE as LP_INTERP_LINEAR or vice-versa, even if the attribute is known to not vary. A better strategy would be to take the primitive in consideration when generating the fragment shader key, and therefore avoid the per-fragment perspective divide.
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca
2010-10-06r600g: add evergreen stencil support.Dave Airlie
this sets the stencil up for evergreen properly.
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05r600g: simplify block relocationJerome Glisse
Since flush rework there could be only one relocation per register in a block. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
Got a speed up by tracking the dirty blocks in a seperate list instead of looping through all blocks. This version should work with block that get their dirty state disabled again and I added a dirty check during the flush as some blocks were already dirty.
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
Flush read cache before writting register. Track flushing inside of a same cs and avoid reflushing same bo if not necessary. Allmost properly force flush if bo rendered too and then use as a texture in same cs (missing pipeline flush dunno if it's needed or not). Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05r600g: store reloc information in bo structureJerome Glisse
Allow fast lookup of relocation information & id which was a CPU time consumming operation. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-05pb: fix numDelayed accountingDave Airlie
we weren't decreasing when removing from the list.
2010-10-05r600g: avoid unneeded bo waitDave Airlie
if we know the bo has gone not busy, no need to add another bo wait thanks to Andre (taiu) on irc for pointing this out.
2010-10-05r600g: drop use_mem_constant.Dave Airlie
since we plan on using dx10 constant buffers everywhere.
2010-10-05r600g: drop mman allocatorDave Airlie
we don't use this since constant buffers are now being used on all gpus.
2010-10-05r600g: add bo busy backoff.Dave Airlie
When we go to do a lot of bos in one draw like constant bufs we need to avoid bouncing off the busy ioctl, this mitigates by backing off on busy bos for a short amount of times.
2010-10-05pb: don't keep checking buffers after first busyDave Airlie
If we assume busy buffers are added to the list in order its unlikely we'd fine one after the first busy one that isn't busy.
2010-10-05r600g: add bo fenced list.Dave Airlie
this just keeps a list of bos submitted together, and uses them to decide bo busy state for the whole group.
2010-10-05r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák
These texture formats (like R16G16B16A16_UNORM) were untested until now because st/mesa doesn't use them. I am testing this with a hacked st/mesa here.
2010-10-04r600g: Fix SCons build.Vinson Lee
2010-10-04r600g: remove dead label & fix indentationJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>