Age | Commit message (Collapse) | Author |
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This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc. All data structures built with
this object can be periodically freed during a "garbage collection"
operation.
The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.
Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_state_setup.c
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I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).
NOTE: This is a candidate for the 7.9 branch.
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Need this to trigger the scene to update its shadow of the constant
state.
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See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
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we store into the index specified by the register index, not an
indirect register.
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Tested with piglit + ut2004 still seems to render okay (and it
definitely does this)
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There are also some u_simple_shaders changes.
On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped
to the range [0,1] and limited to 12 bits of precision. Therefore we can't
use it for passing through a clear color in order to clear high precision
texture formats.
This also makes u_blitter use only one vertex shader instead of two.
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Since the viewport is not updated on RandR12 mode switches anymore,
clipping to viewport may incorrectly clip away the video.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This may help paint the colorkey before overlay updates in some
situations where the app paints the color key (mainly xine).
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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But the driver must be smart here and follow PIPE_TRANSFER_DISCARD,
as it should.
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If nvfx_framebuffer prepare and validate were called successively with
fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and
this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta).
This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused
first a 'write to user buffer!!' error in libdrm and then worse things.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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7e1bf946316ff99feaa3f2e85f70b45bd9a77ade changed
PIPE_CAP_MAX_RENDER_TARGETS to 1 on nv30.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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The typo was introduced by commit
231d5457b275c1d9bbeff14165cf3da33dda176b.
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The blend sampler view is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
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The alpha mask is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
This fixes "mask" OpenVG demo.
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Viewport state should be saved/restored.
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On lightsmark on my r500 this drop the bufmgr allocations of the sysprof.
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Make sure regions are properly updated and that the colorkey painting is
flushed before we update the HW overlay.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This is needed to properly sync with host side rendering. For example,
make sure we flush colorkey painting before updating the overlay.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=31841
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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(Marek: added the initializion of "vec" in the default statement)
NOTE: This is a candidate for the 7.9 branch.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
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Are these functions actually used anywhere?
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Add explicit EVENT_TYPE field
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This fixes piglit/glsl-vs-main-return and glsl-fs-main-return for the drivers
which don't support RET (i915g, r300g, r600g, svga).
ir_to_mesa does not currently generate subroutines, but it's a matter of time
till it's added. It would then break all the drivers which don't implement
them, so this CAP makes sense.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
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This fixes fdo bug 31810.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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The drm winsys only ever handles one gem memory manager. Rip out
the unnecessary complication.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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Not using the gtt is considered harmful for performance. And for
partial uploads there's always drm_intel_bo_subdata.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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It's intel, so always little endian!
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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More in line with other intel drivers.
Change to use enum by Jakob Bornecrantz.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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It looks like this was meant to facilitate unfenced access to textures/
color/renderbuffers. It's totally incomplete and fundamentally broken
on a few levels:
- broken: The kernel needs to about every tiled bo to fix up bit17
swizzling on swap-in.
- unflexible: fenced/unfenced relocs from execbuffer2 do the same, much
simpler.
- unneeded: with relaxed fencing tiled gem bos are as memory-efficient
as this trick.
Hence kill it.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
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Somebody should find out what these are. It can be found on Windows
getting a D3DCAPS9 from IDirect3D9::GetCaps() and reading the
GuardBand* values.
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Fix a crash when the subrectangle is not inside the fb. Fix wrong
pipe transfer when sx > 0 or sy + height != fb->height.
This fixes "readpixels" demo.
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These two samplers use non-normalized texture coordinates. wrap_r
cannot be PIPE_TEX_WRAP_REPEAT (the default).
This fixes
sp_tex_sample.c:1790:get_linear_unorm_wrap: Assertion `0' failed
assertion failure.
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Fix "lookup" demo crash.
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