Age | Commit message (Collapse) | Author |
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Atteched output from git commit:
rename src/gallium/{winsys/drm => targets}/Makefile.egl (100%)
rename src/gallium/{winsys/drm/intel/egl => targets/egl-i915}/Makefile (86%)
rename src/gallium/{winsys/drm/i965/egl => targets/egl-i915}/dummy.c (100%)
rename src/gallium/{winsys/drm/i965/egl => targets/egl-i965}/Makefile (86%)
rename src/gallium/{winsys/drm/intel/egl => targets/egl-i965}/dummy.c (100%)
rename src/gallium/{winsys/drm/nouveau/egl => targets/egl-nouveau}/Makefile (88%)
rename src/gallium/{winsys/drm/nouveau/egl => targets/egl-nouveau}/dummy.c (100%)
rename src/gallium/{winsys/drm/radeon/egl => targets/egl-radeon}/Makefile (87%)
rename src/gallium/{winsys/drm/radeon/egl => targets/egl-radeon}/dummy.c (100%)
create mode 100644 src/gallium/targets/egl-swrast/Makefile
create mode 100644 src/gallium/targets/egl-swrast/swrast_glue.c
rename src/gallium/{winsys/drm/vmware/egl => targets/egl-vmwgfx}/Makefile (86%)
rename src/gallium/{winsys/drm/swrast/egl => targets/egl-vmwgfx}/dummy.c (100%)
delete mode 100644 src/gallium/winsys/drm/swrast/Makefile
delete mode 100644 src/gallium/winsys/drm/swrast/core/Makefile
delete mode 100644 src/gallium/winsys/drm/swrast/core/swrast_drm_api.c
delete mode 100644 src/gallium/winsys/drm/swrast/egl/Makefile
delete mode 100644 src/gallium/winsys/drm/vmware/egl/dummy.c
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Attached output from git commit:
rename src/gallium/{winsys/drm/Makefile.template => targets/Makefile.dri} (100%)
rename src/gallium/{winsys/drm/intel/dri => targets/dri-i915}/Makefile (75%)
rename src/gallium/{winsys/drm/intel/dri => targets/dri-i915}/SConscript (100%)
rename src/gallium/{winsys/drm/i965/dri => targets/dri-i965}/Makefile (76%)
rename src/gallium/{winsys/drm/i965/dri => targets/dri-i965}/SConscript (100%)
rename src/gallium/{winsys/drm/nouveau/dri => targets/dri-nouveau}/Makefile (86%)
rename src/gallium/{winsys/drm/radeon/dri => targets/dri-radeong}/Makefile (85%)
rename src/gallium/{winsys/drm/radeon/dri => targets/dri-radeong}/SConscript (100%)
rename src/gallium/{winsys/drm/vmware/dri => targets/dri-vmwgfx}/Makefile (85%)
rename src/gallium/{winsys/drm/vmware/dri => targets/dri-vmwgfx}/SConscript (100%)
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This is a quick & dirty solution, but it works. See comments in
the code for other ideas.
Fixes regressions/breakage seen in progs/xdemos/glxheads, etc. from commit
6632915e957149c153a3f793c400a532b4995b18.
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Currently the test link uses -lGL to define the glapi symbols.
This makes it impossible to build DRI drivers on systems without
Mesa installed and without building the libGL from the Mesa tree
first.
Some automated build systems trigger this problem.
This commit removes -lGL and instead adds a dummy implementation of
glapi to dri_test.c
This, along with Kristian's commit, should fix all known regressions
due to the addition of unresolved symbol checking.
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The variable X_LIBS from AC_PATH_XTRA contains only the -L searchdir
parameter and not the -lX11 to link to Xlib. Use X11 prefixed build vars
for linking with Xlib to avoid the conflict.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
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This will make sure we pick up libdrm_$(chipset).so from the right place.
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On some systems, putting vertex and index buffers in VRAM instead of GART
memory eliminates massive graphics corruption which is otherwise present,
due to unclear causes.
This patch adds an environment variable that does that, along with helpful
messages.
It turns it on by default on G7x, as it is what I am seeing corruption
on and some other reports also seemed to pinpoint these cards.
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Currently we allocate buffers in GART or VRAM at creation time.
However, when using swtnl, this results in reads from uncached
memory, which drastically impair performance.
So, for now, cause nouveau_screen.c to not pass any placement flags
to buffer creation, so that the buffers are moved later.
Previously libdrm itself did this, but was changed to not to do it.
This may introduce an extra copy in normal usage, but this currently
does not seem to introduce significant performance degradation.
This will be revisited when pipebuffer is integrated.
Note that for AGP systems, properly solving this may be complex
since currently there is no fast way of reading from GART/VRAM.
We will probably need to try mapping AGP as writethrough and, in
addition, make buffer creation more aware of future buffer usage.
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Using just mv may cause prompts on some systems/configurations.
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Conflicts:
Makefile
src/gallium/state_trackers/glx/xlib/xm_api.c
src/mesa/drivers/dri/intel/intel_blit.c
src/mesa/drivers/dri/intel/intel_pixel_copy.c
src/mesa/main/version.h
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We had fast paths for PIPE_FUNC_LESS and LEQUAL before. To satisfy
OpenGL invariance rules, all depth compare modes should produce the
same fragment Z values.
Fixes progs/demos/singlebuffer.c
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This is a back-port of commit ef2664da6c4db1b52ef351641e3ee949b87f9c7b
from master.
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Currently we are continuously spewing messages about these variables
since we call debug_get_bool_option everytime we want to check their value.
This is annoying, slows things down due to terminal rerendering
and obscures useful messages.
This patch only calls debug_get_bool_option once and caches the result in a
static variable.
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This patch re-emits the viewport state on framebuffer or rasterizer
change.
This seems to be necessary on nv3x, but the reason is not fully
understood.
It is quite likely that this isn't really the correct fix, but seems
to work, and makes nv3x much better.
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This is a different approach to solving this problem that the patch
I previously posted, and unlike that, should not cause any problems.
Right now undefined symbols in DRI drivers will still allow the
build to succeed.
As a result, people modifying drivers they cannot test risk creating
unloadable drivers with no easy way of automatically avoiding it.
For instance, the modifications to nv50 for context transfers caused
such an issue recently.
Unfortunately, just adding -Wl,--no-undefined doesn't work, because
the DRI drivers depend on glapi symbols, but do not depend on
libGL.so.1
Adding -lGL is not the correct solution since DRI drivers are not loaded
just by libGL, but also by X and possibly by other clients.
So, this patch simply tries to build an executable linked to the DRI
driver and to libGL.
If the DRI driver contains any undefined symbols not satisfied by its
dependencies or by libGL, this will fail.
This solution does not alter the built drivers, and does not significantly
slow down the build process.
All classic DRI drivers as well as all the Gallium drivers with configure
options compiled successfully with this change.
Thanks to Xavier Chantry <chantry.xavier@gmail.com> and
Michel Daenzer <michel@daenzer.net> for helping with this.
Signed-off-by: Luca Barbieri <luca@luca-barbieri.com>
Acked-by: Brian Paul <brian.e.paul@gmail.com>
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...This state's interdependent? Really? Needs moar cleanup.
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May or may not be responsible for slight increases in ipers FPS.
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Those paths aren't important anymore, and a debugging warning won't stop
a hardlock anyway.
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This fixes a pretty big performance regression caused by commit
3475e88442c16fb2b50b903fe246b3ebe49da226.
When the user does not request a stencil buffer it's important that we
don't use a depth/stencil format (or at least make it our last choice).
If the user calls glClear(GL_DEPTH_BUFFER_BIT) when we have a combined
depth/stencil buffer, that causes us to hit the clear_with_quad() path
which can be much, much slower than calling pipe_context::clear().
Also, try to use a shallower depth format before a deeper one.
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The code was half converted, resulting in texturing being totally broken.
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Conflicts:
src/gallium/drivers/cell/ppu/cell_screen.c
src/mesa/state_tracker/st_cb_drawpixels.c
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It requires DRM 2.1.0 (e.g. kernel 2.6.34) and is disabled on older ones.
Finally, the texture tiling implementation is now complete. Uff.
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This reverts commit 97a694e2211dc804090f282d8e096c028f29579f.
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This reverts commit f87a5f6499f51f651c2a9f2d4682875b22926905.
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This reverts commit 5d524cce9c4fcc18ed977801d59ba7bb911020db.
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This reverts commit 29ec05164838f13d9535271796a50fa213d07912.
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This reverts commit 9ec29e31919e85f9230867f43841c0e74be930d3.
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There's still no hint of optimization in the shaders, but
we support conditionals, loops and even integer opcodes so
it isn't that big a lie.
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This partially reverts commit f87a5f6499f51f651c2a9f2d4682875b22926905.
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The vertex elements and buffers might not be valid anymore.
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Relocations of per-screen buffers are now emitted directly,
and include the necessary method to get changes in constbuf
addresses committed to the hw.
It should also be a bit cheaper than the way stateobjs emit
relocation markers, use a little less pushbuf space.
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