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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-29
Revert "r600g: add initial vertex translate support."
Dave Airlie
2010-09-29
r600g: remove old assert from new codepath
Dave Airlie
2010-09-29
r600g: add initial vertex translate support.
Dave Airlie
2010-09-29
r600g: move radeon.h members around to add back map flushing.
Dave Airlie
2010-09-29
r600g: add evergreen texture border support to new path
Dave Airlie
2010-09-29
r600g: add back evergreen name.
Dave Airlie
2010-09-28
r600g: Cleaned up index buffer reference handling in the draw module.
Tilman Sauerbeck
2010-09-28
r600g: avoid rebuilding the vertex shader if no change to input format
Jerome Glisse
2010-09-28
r600g: suspend/resume occlusion query around clear/copy
Jerome Glisse
2010-09-28
r600g: switch to new design
Jerome Glisse
2010-09-28
r600g: fix remaining piglit issue in new design
Jerome Glisse
2010-09-28
r600g: use ptr for blit depth uncompress function
Jerome Glisse
2010-09-28
nv50: fix GP state bind and validate
Christoph Bumiller
2010-09-28
r600g: on evergreen the centroid isn't set in this register.
Dave Airlie
2010-09-28
r600g: fix db flush breaking config state
Dave Airlie
2010-09-28
r300g: fix swizzling of texture border color
Marek Olšák
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
r300g: code cleanups
Marek Olšák
2010-09-28
d3d1x: work around crash in widl
Luca Barbieri
2010-09-27
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
softpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
llvmpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
r600g: fix occlusion query after change to block structure
Jerome Glisse
2010-09-27
softpipe: allocate tile data on demand
Brian Paul
2010-09-27
d3d1x: fix Map
Luca Barbieri
2010-09-27
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
ureg: support centroid interpolation
Luca Barbieri
2010-09-27
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-27
r600g: fix pointsprite & resource unbinding
Jerome Glisse
2010-09-27
r600g: build packet header once
Jerome Glisse
2010-09-27
r600g: fix index buffer drawing
Jerome Glisse
2010-09-27
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
Luca Barbieri
2010-09-27
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
Tilman Sauerbeck
2010-09-27
r600g: add evergreen texture resource properly.
Dave Airlie
2010-09-26
r600g: Silence uninitialized variable warnings.
Vinson Lee
2010-09-26
r300g: fix macrotiling on R350
Marek Olšák
2010-09-26
r600g: use depth decompression in new path
Jerome Glisse
2010-09-26
r600g: move around variables to share depth uncompression code
Jerome Glisse
2010-09-26
radeong: fix leaks
Joakim Sindholt
2010-09-26
util/u_blitter: fix leak
Joakim Sindholt
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