Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-28 | llvmpipe: set WRITE_ALL only a per-tile basis in lp_resource_copy(). | José Fonseca | |
2010-06-28 | llvmpipe: Actually flush in lp_resource_copy() | José Fonseca | |
The cpu_access is redundant in a software rasterizer. | |||
2010-06-28 | llvmpipe: Ensure outdated framebuffer state is not reused in ↵ | José Fonseca | |
lp_setup_bind_framebuffer(). We were starting a scene whenever lp_setup_get_vertex_info() was called by the draw module. So when when all primitives were culled/clipped, not only did we create a new scene for nothing, but we end up using the old scene with the old framebuffer state instead of a new one. Fix consists in: - don't call lp_setup_update_state() in lp_setup_get_vertex_info() -- no longer necessary - always setting the scene state before binning a command -- query commands were bypassing it - assert no old scene is reused in lp_setup_bind_framebuffer() | |||
2010-06-27 | r300g: fix a compile error on non-debug builds | Marek Olšák | |
2010-06-27 | util: fix a memory leak in blitter | Marek Olšák | |
2010-06-27 | r300g: separate the hyperz state and pipelined FB regs out of the FB state | Marek Olšák | |
2010-06-27 | r300g: release referenced objects in destroy_context | Marek Olšák | |
2010-06-27 | r300g: reference surfaces in set_framebuffer_state | Marek Olšák | |
2010-06-27 | r300g: group debug messages | Marek Olšák | |
2010-06-27 | r300g: turn rasterizer state into a command buffer | Marek Olšák | |
2010-06-27 | r300g: move emission of the MSPOS regs into the framebuffer state | Marek Olšák | |
Now the question is whether we are allowed to ignore gl_rasterization_rules and pipe_rasterizer_state::multisample. The former is invariant anyway and I think the latter would need re-emitting the AA state which is quite costly, considering that it implicitly flushes the whole pipeline (all AA regs in the AA state are *unpipelined*). | |||
2010-06-27 | r300g: turn invariant state into a command buffer | Marek Olšák | |
2010-06-27 | r300g: initialize some crucial state in the first CS | Marek Olšák | |
2010-06-26 | r300g: introduce VAP invariant state | Marek Olšák | |
Unlike other invariant states, this one must be emitted after VAP flush. | |||
2010-06-26 | r300g: immediate mode cleanup | Marek Olšák | |
2010-06-26 | r300g: update my notes about fastfill and zbuffer compression | Marek Olšák | |
2010-06-26 | r300g: enum r300_blitter_op is a bitmask | Marek Olšák | |
2010-06-26 | draw: fix build with llvm and make | Marek Olšák | |
2010-06-26 | draw: Remove unnecessary header. | Vinson Lee | |
2010-06-25 | draw: deleted by mistake | Zack Rusin | |
2010-06-25 | draw: initialize headers in the none post paths as well | Zack Rusin | |
2010-06-25 | draw: limit the number of vertex shader variants kept around | Zack Rusin | |
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders. | |||
2010-06-25 | draw: initialize vertex header | Zack Rusin | |
2010-06-25 | gallium/util: fix pipe_sampler_view_reference() calls | Brian Paul | |
The conditionals aren't needed. | |||
2010-06-25 | softpipe: rename a var | Brian Paul | |
2010-06-25 | draw: Work around an invalid write. | Chia-I Wu | |
SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround. | |||
2010-06-25 | llvmpipe: fix comment typo | Brian Paul | |
2010-06-25 | softpipe: fix comment typo | Brian Paul | |
2010-06-24 | r300g: a couple more chipsets do not have HiZ RAM | Marek Olšák | |
2010-06-24 | gallium/docs: Vertex data formats. | Corbin Simpson | |
I'm not sure if I really got it right. This seems like one of those "Duh, of course it works that way" things, but I'd like the documentation to be readable by people not acquainted with OGL/D3D. | |||
2010-06-24 | glhd: Add test for logicop enable. | Corbin Simpson | |
Only for first RT at the moment, as there is no trivial way in galahad to look at framebuffer state and (sadly) people don't usually calloc their CSOs, so flags could be wrongly set. On the other hand, of course, galahad will hopefully encourage more people to calloc their CSOs. :3 | |||
2010-06-24 | gallium/docs: Lops override the rest of the blending state when enabled. | Corbin Simpson | |
2010-06-24 | gallium/docs: updated remaining semantic label docs | Brian Paul | |
2010-06-24 | pipe: Add PIPE_OS_HURD | nobled | |
One tiny step toward porting Gallium to the GNU/Hurd kernel (and fixing Debian bug #585618). Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2010-06-24 | gallium/docs: Add lop table. | Corbin Simpson | |
Was feeling kind of weird without it. | |||
2010-06-24 | gallium/docs: Slight clarification and formatting for Blend. | Corbin Simpson | |
2010-06-24 | r300g: remove an XXX comment | Marek Olšák | |
2010-06-24 | r300g: move AA registers into the new AA state | Marek Olšák | |
2010-06-24 | r300g: separate the cache flush from the framebuffer state | Marek Olšák | |
2010-06-24 | r300g: reorder and cleanup register writes everywhere | Marek Olšák | |
2010-06-24 | r300g: add "has HiZ" flag, add ZMask regs | Marek Olšák | |
2010-06-23 | gallium/docs: document TGSI_SEMANTIC_EDGEFLAG | Brian Paul | |
2010-06-23 | gallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_REGISTERS | Brian Paul | |
2010-06-23 | gallium/docs: fix definitions of TGSI_SEMANTIC_POSITION, COLOR | Brian Paul | |
2010-06-23 | draw: use gallium's TRUE/FALSE | Brian Paul | |
2010-06-23 | llvmpipe: Remove unnecessary header. | Vinson Lee | |
2010-06-23 | glhd: Simple rasterizer checks. | Corbin Simpson | |
From the documentation. | |||
2010-06-23 | id, glhd: Unbreak texturing. | Corbin Simpson | |
Argfl. | |||
2010-06-23 | glhd: Use an environment variable (GALAHAD) to enable. Off by default. | Corbin Simpson | |
2010-06-23 | draw: don't try to precalculate the pipeline output primitive | Keith Whitwell | |
We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving. |