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AgeCommit message (Collapse)Author
2009-04-15gallium: new, simple RGBA surface create/destroy helpersBrian Paul
Use these for quickly creating an RGBA drawing surface.
2009-04-13nv50: fix mrt clearBen Skeggs
2009-04-10r300-gallium: Split up vertex format tallying for HW and SW TCL.Corbin Simpson
This makes things draw (again) with HW TCL. Yay?
2009-04-10r300-gallium: Finish up cleanup of vertex format state.Corbin Simpson
This makes texcoords route properly, and also fixes a few asserts.
2009-04-10r300-gallium: Clean up vertex format setup.Corbin Simpson
2009-04-10wgl: Protect the framebuffer with a lock.José Fonseca
Unfortunately this doesn't catch all the cases, as the mesa state tracker can still use the framebuffer without giving the wgl state tracker the chance to lock it.
2009-04-10wgl: Note down the gallium pixel formats, instead of re-guessing them.José Fonseca
2009-04-10wgl: Query the screen for supported formats.José Fonseca
2009-04-10wgl: Walk through the pixel formats combinations.José Fonseca
2009-04-10wgl: Keep copies of the PIXELFORMATDESCRIPTOR structures.José Fonseca
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
2009-04-10wgl: Slightly simplify pixelformat creation.José Fonseca
2009-04-10wgl: Move pixel format information into device structure.José Fonseca
2009-04-10wgl: Combine alpha pixelformat info in color.José Fonseca
2009-04-10stw: Reorder the pixelformats, so that no alpha pixelformats get chosen ↵José Fonseca
before alpha. Some applications might not handle a alpha visual when when they did not request for one.
2009-04-10stw: Don't make assumptions about integer size.José Fonseca
2009-04-10stw: Free the mesa framebuffer.José Fonseca
2009-04-10tgsi/sse2: Cleanup NRM/NRM4 implementation.Michal Krol
Fix comments. Make sure .w is set to 1.0 for NRM. Optimise for non-.xyzw writemasks.
2009-04-10rtasm: Silence `static function not used' warning.Michal Krol
2009-04-10draw: Silence pointer-to-integer cast warning.Michal Krol
2009-04-10draw: Fix vertex_header initialisation.Michal Krol
2009-04-09gallium: comments for surface_copy(), surface_fill() in p_context.hBrian Paul
2009-04-09gallium: change // comment to /* */ styleBrian Paul
2009-04-09gallium: updated comments in p_screen.hBrian Paul
2009-04-09i965simple: remove pipe_texture::compressed referenceBrian Paul
2009-04-09tgsi/sse2: Fix build.Michal Krol
2009-04-09draw: Fix LIT instruction.Michal Krol
2009-04-09python: Fix bad pointer.José Fonseca
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09tgsi/sse2: Fix ARL instruction.Michal Krol
2009-04-09tgsi/sse2: Fix LIT instruction.Michal Krol
2009-04-09trace: Dump the fence, not its pointer.José Fonseca
2009-04-09wgl: Remove unused member.José Fonseca
2009-04-09trace: Use 'flags' name consistently.José Fonseca
2009-04-09gallium: Use "flags" consistently.José Fonseca
2009-04-09gdi: Use stw_* names.José Fonseca
2009-04-09wgl: Use more stw_* names.José Fonseca
2009-04-09wgl: Use hooks instead of subclassing the window.José Fonseca
Subclassing the window is invasive: we might call an old window proc even after it was removed. Glut and another bug just in the wrong time was provoking this. Hooks don't have this problem.
2009-04-09wgl: Catch the attempt of releasing a context which is not current.José Fonseca
2009-04-09wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca
2009-04-09wgl: More symbol naming normalization.José Fonseca
2009-04-09stw: Use wglext.h's defines and prototypes.José Fonseca
2009-04-09stw: Normalize symbols prefix.José Fonseca
2009-04-09wgl: Add const qualifier to global constant data.José Fonseca
2009-04-09nv50: adapt for new clear interfaceBen Skeggs
this is so much nicer :)
2009-04-08r300-gallium: Properly emit indexbufs.Corbin Simpson
This fixes hardlocks with anything using elts.
2009-04-08r300-gallium: Add vertex shader constant emit.Corbin Simpson
2009-04-08python/retrace: Try to cope with failures creating textures.José Fonseca
2009-04-08python: Don't try to finish a null fence.José Fonseca
2009-04-08python/retrace: Use colors on windows console.José Fonseca