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path: root/src/gallium
AgeCommit message (Expand)Author
2010-08-24targets/egl: add pipe_r600Benjamin Franzke
2010-08-24targets/egl: rename pipe_radeon to pipe_r300Benjamin Franzke
2010-08-24st/dri: Remove unnecessary main/mtype.h.Chia-I Wu
2010-08-24st/wgl: Include main/core.h.Chia-I Wu
2010-08-24st/glx: Include main/core.h.Chia-I Wu
2010-08-24translate_sse: clear state for each function emissionLuca Barbieri
2010-08-24r600g: add XPD supportDave Airlie
2010-08-24r600g: add CMP support.Dave Airlie
2010-08-24nvfx: don't emit dummy commands on nv30Luca Barbieri
2010-08-23translate_sse: fix x86-64Luca Barbieri
2010-08-23r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet
2010-08-23auxiliary: fix nvfx/nv50 primitive splitting for line loopsLuca Barbieri
2010-08-23r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse
2010-08-23nvfx: improve fp temp accountingLuca Barbieri
2010-08-23tgsi: fix false CondStackTop==0 assertionBrian Paul
2010-08-23util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
2010-08-22util: implement depth blitting in u_blitMarek Olšák
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22r600g: fix DB decompressionJerome Glisse
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
2010-08-22translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UBJakob Bornecrantz
2010-08-22translate_sse: refactor constant managementLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
2010-08-22glx/xlib: configurable strict/non-strict buffer size invalidateKeith Whitwell
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
2010-08-22draw: reduce the size of the llvm variant keyKeith Whitwell
2010-08-22glx/xlib: remove another XSyncKeith Whitwell
2010-08-22glx/xlib: no need to call XSync from XMesaFlushKeith Whitwell
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22r600g: Don't blindly unmap NULL->size.Henri Verbeet
2010-08-22svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca
2010-08-22libgl-xlib: Include missing header in xlib.c.Vinson Lee
2010-08-22nvfx: Silence unused variable warning.Vinson Lee
2010-08-21util: Use #ifdef instead of #if.Vinson Lee
2010-08-21util: Define dump_cpu only for DEBUG builds.Vinson Lee
2010-08-21translate_sse: Silence uninitialized variable warnings.Vinson Lee
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee