Age | Commit message (Collapse) | Author |
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The next step is to replace skipping by an actual fallback.
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spotted by Vinson
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plus used the correctly specified stride
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we need to change it to support composite types
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Brian spotted those
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interface wise we have everything needed by d3d10 and gl transform feedback.
the draw module misses implementation of some corner cases (e.g. when stream
output wants different number of components per output than normal rendering
paths)
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aka transform feedback
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Fixes MSVC SCons build.
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The drivers aborts instead, I am working on a real fix...
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this doesn't really look terribly useful for drivers to use, but until
drivers use their own implementation provide this since some state trackers
really want to use these functions.
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Hit this parsing geometry shader properties.
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They aren't implemented for llvm.
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The tmp_row storage allocation took into account the format's y block
size by allocating y_step rows of data. However, the x block size was
not being taken into account when deciding how wide those rows need to
be.
Now make sure that tmp_row is at least x_step by y_step in size.
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