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2010-12-05r300g: try and use all of vertex constant spaceDave Airlie
Finished up by Marek Olšák. We can set the constant space to use a different area per-call to the shader, we can avoid flushing the PVS as often as we do by spreading out the constants across the whole constant space. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-12-05r300g: do not use the index parameter in set_constant_bufferMarek Olšák
It appears to be a constant buffer index (in case there are more constant buffers explicitly used by a shader), i.e. something that Gallium currently does not use. We treated it incorrectly as the offset to a constant buffer.
2010-12-04gallium/noop: Add prototype for noop_init_state_functions.Vinson Lee
Silences this GCC warning. noop_state.c:247: warning: no previous prototype for 'noop_init_state_functions'
2010-12-04st/vega: Fix pipe blend state for various blend modes.Chia-I Wu
rgb_src_factor and rgb_dst_factor should be PIPE_BLENDFACTOR_ONE for VG_BLEND_SRC_IN and VG_BLEND_DST_IN respectively. VG_BLEND_SRC_OVER can be supported only when the fb has no alpha channel. VG_BLEND_DST_OVER and VG_BLEND_ADDITIVE have to be supported with a shader. Note that Porter-Duff blending rules assume premultiplied alpha.
2010-12-04st/vega: Add blend shaders for all blend modes.Chia-I Wu
2010-12-04st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu
TEMP[1].w will be needed for OUT.w just below. Use TEMP[0] to store the intermediate value.
2010-12-04st/vega: Silence uninitialized variable warning.Vinson Lee
Fixes this GCC warning. api_filters.c: In function 'execute_filter': api_filters.c:184: warning: 'tex_wrap' may be used uninitialized in this function
2010-12-04st/vega: Blending should use premultiplied alpha.Chia-I Wu
Convert color values to and back from premultiplied form for blending. Finally the rendering result of the blend demo looks much closer to that of the reference implementation.
2010-12-04st/vega: Add support for per-channel alpha.Chia-I Wu
Drawing an image in VG_DRAW_IMAGE_STENCIL mode produces per-channel alpha for use in blending. Add a new shader stage to produce and save it in TEMP[1]. For other modes that do not need per-channel alpha, the stage does MOV TEMP[1], TEMP[0].wwww
2010-12-04st/vega: Move masking after blending.Chia-I Wu
Masking should happen after blending. The shader is not entirely correct, but leave it as is for now.
2010-12-04st/vega: Refactor blend shaders.Chia-I Wu
Add a helper function, blend_generic, that supports all blend modes and per-channel alpha. Make other blend generators a wrapper to it. Both the old and new code expects premultiplied colors, yet the input is non-premultiplied. Per-channel alpha is also not used for stencil image. They still need to be fixed.
2010-12-04st/vega: Add some comments to pipeline shaders.Chia-I Wu
2010-12-03mesa: consolidate some compiler -D flagsBrian Paul
-D__STDC_CONSTANT_MACROS and -D__STDC_LIMIT_MACROS are only needed for LLVM build.
2010-12-03r300g: one more r500_index_bias_supported leftoverMarek Olšák
2010-12-03r300g: add capability bit index_bias_supportedMarek Olšák
.. instead of calling r500_index_bias_supported(..) every draw call.
2010-12-03r600g: more indentation fix + warning silencing + dead code removalJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-03r600g: indentation fixJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
Aim is to build as little state as possible in draw functions. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-03llvmpipe: fix broken stencil writemaskBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32070
2010-12-03r600g: set address of pop instructions to next instructionFabian Bieler
2010-12-03r600g: dump raw shader output for debuggingJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-03gallivm: fix null builder pointersBrian Paul
2010-12-03st/vega: Add a missing break.Chia-I Wu
2010-12-03st/vega: Move vertex transformation to shader.Chia-I Wu
It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
2010-12-03st/vega: Set pipe_resource::array_size to 1.Chia-I Wu
2010-12-03st/egl: Set pipe_resource::array_size to 1.Chia-I Wu
2010-12-03r300g: do not remove unused constants if we are not near the limitMarek Olšák
2010-12-03r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák
2010-12-03r300g: implement simple transfer_inline_write for buffersMarek Olšák
r600g might need something like that as well. This speeds up constant buffer upload a bit.
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
Small perf improvement in ipers. radeon_drm_get_cs_handle is exactly what this commit tries to avoid in every write_reloc.
2010-12-02gallivm/llvmpipe: remove lp_build_context::builderBrian Paul
The field was redundant. Use the gallivm->builder value instead.
2010-12-03r300g: fix buildMarek Olšák
2010-12-03r300g: Drop unnecessary castnobled
2010-12-03r300g: Abort if draw_create() failsnobled
The other drivers need to be updated to do this, too.
2010-12-03r300g: Abort if atom allocations failnobled
2010-12-03nv50: silence some unknown get_param warningsBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-02r600g: bump texture/cb limits appropriately for evergreenAlex Deucher
2010-12-02gallium/util: add states relevant to geometry shadersZack Rusin
2010-12-02wgl: Fix visual's buffer_mask configuration.José Fonseca
2010-12-02WIN32_THREADS -> WIN32José Fonseca
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
2010-12-02softpipe: increase max texture size to 16KBrian Paul
2010-12-02wgl: Unreference the current framebuffer after the make_current call.José Fonseca
To prevent a dangling pointer dereference.
2010-12-02util: Don't try to use imagehlp on mingw.José Fonseca
2010-12-02util: __builtin_frame_address() doesn't work on mingw.José Fonseca
2010-12-02util: Plug leaks in util_destroy_gen_mipmap.José Fonseca
2010-12-02wgl: Fix double free. Remove dead code.José Fonseca
2010-12-02r300g: fix up cubemap texture offset computationMarek Olšák
Broken since 4c7001462607e6e99e474d6271dd481d3f8f201c.
2010-12-02util: C++ safe.José Fonseca
2010-12-02retrace: Some fixes.José Fonseca
2010-12-02st/vega: polygon_array requires a deep free.Chia-I Wu
A polygon array is an array of pointers to polygons. The polygons should be freed with the array.