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AgeCommit message (Collapse)Author
2009-09-14Merge commit 'origin/master' into glsl-pp-rework-2Michal Krol
2009-09-14g3dvl: update tgsi_opcode in order to build g3dvl libraryCooper Yuan
2009-09-13tgsi: handle some src/dst aliasing in tgsi_sse2.cKeith Whitwell
Src/Dst aliasing (aka SOA dependencies) requires some care to ensure intermediate results do not overwrite yet-to-be read source registers. This change ensures that MOV/SWZ handle this correctly, which is poor but no worse than the current tgsi_exec.c path. Remove the fallback as there is nothing to be gained correctness-wise between the two implementations now. Fixing this properly looks like a bit of work in this code, but might be easily achieved by sending destination writes to temporary storage.
2009-09-13llvmpipe: Compute derivatives.José Fonseca
2009-09-13llvmpipe: Remove dead references to pipe_winsys.José Fonseca
2009-09-13llvmpipe: Use const keyword for input array arguments.José Fonseca
2009-09-13llvmpipe: Delay storing into the dst register to prevent clobbering the src ↵José Fonseca
registers. How I'm thankful for regular expressions -- just a couple of them were all that was needed to do this otherwise tiresome and bug prone change.
2009-09-13llvmpipe: Translate more TGSI opcodes.José Fonseca
Basically cover all low hanging fruit, and mark the still missing opcodes as "fixme" or deprecated.
2009-09-13llvmpipe: Add a few more common arithmetic functions.José Fonseca
We are relying on SSE4.1 for round/trunc/ceil/floor. We'll need to eventually find alternatives for the rest of the world.
2009-09-13llvmpipe: Rename function to free up lp_build_trunc to the usual arithmetic ↵José Fonseca
meaning.
2009-09-12tgsi: implement saturationKeith Whitwell
Fix recent performance regression.
2009-09-12tgsi: add missing implementation of constant decl changeKeith Whitwell
2009-09-13r300g: delete unused flag due to commit: 09b566e1610Cooper Yuan
2009-09-12ureg: add a mechanism to get the built tokens rather than a full shaderKeith Whitwell
Previously ureg would always call the driver's create-shader function. This allows the caller the opportunity to hold onto the tokens if it needs to reuse them, eg. to create an internal draw shader.
2009-09-12ureg: add generic emitters for tex and branch instructionsKeith Whitwell
Couldn't previously emit these except by calling the opcode-specific helper.
2009-09-12tgsi/ureg: give ureg_DECL_constant an explicit index parameterKeith Whitwell
Avoid the need to emit all constant declarations in order. Makes referring to a specific constant in the constant buffer much easier.
2009-09-12tgsi/ureg: VS inputs don't have any semantic tags, just an indexKeith Whitwell
Fix ureg_DECL_vs_input to reflect this and fix up all callers.
2009-09-12tgsi: free tokens on errorKeith Whitwell
2009-09-12tgsi: sanity check ureg programsKeith Whitwell
2009-09-12tgsi: add const qualifierKeith Whitwell
2009-09-12r300g: There is no such thing as "texture stride"Nicolai Hähnle
Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-09-11r300g: only allocate one BO for vertex buffers, default size is 64*1024Cooper Yuan
it can fix redbook/sceneflat, scene, scenebamb, surface, nurbs and so on
2009-09-11llvmpipe: set dirty_render_cache in llvmpipe_clear()José Fonseca
Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers.
2009-09-11llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca
2009-09-10softpipe: remove no-op softpipe_init_texture_funcs() functionBrian Paul
2009-09-10softpipe: remove unused #includes, move commentBrian Paul
2009-09-10util: remove unneeded #includesBrian Paul
2009-09-10softpipe: reformatting, clean-ups, commentsBrian Paul
2009-09-10util: minor clean-ups, reformattingBrian Paul
2009-09-10softpipe: remove unneeded #includesBrian Paul
2009-09-10Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-10st/xorg: rename ctx to pipe to match every other gallium state trackerZack Rusin
plus it avoids the "ctx->ctx->" syntax
2009-09-10Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-10st/xorg: temporarily disablie copiesZack Rusin
2009-09-10st/xorg: implement pipelines surface/texture copiesZack Rusin
2009-09-10st/xorg: unite finalization and stub out pipelined copiesZack Rusin
2009-09-10st/xorg: abstract flushing and syncing for the exa codeZack Rusin
2009-09-10st/xorg: disable solid fills until copies are accelerated as wellZack Rusin
2009-09-10st/xorg: implement exasolids with full pipeliningZack Rusin
plus fix some small issues with the shaders
2009-09-10st/xorg: start adding support for surface fillsZack Rusin
2009-09-10softpipe: minor indentation fixBrian Paul
2009-09-10softpipe: set dirty_render_cache in softpipe_clear()Brian Paul
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
2009-09-10nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki
2009-09-10tgsi: use new tgsi_call_record to handle execution mask stacksBrian Paul
This fixes some issues when "return"ing from nested loops/conditionals.
2009-09-10gallium: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee
Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
2009-09-10util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee
Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
2009-09-10llvmpipe: Fix alpha test.José Fonseca
2009-09-10llvmpipe: Mask out color channels not present in the color buffer.José Fonseca
2009-09-10llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca
Fixes Mesa shadowtex sample.
2009-09-10llvmpipe: Skip blending when mask is zero.José Fonseca
This increases quake3 timedemo fps another 10%.