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2008-02-27gallium/i965: remove dependencies on pipe_shader_state's semantic infoBrian
The brw_shader_info struct is rendundant and could be removed...
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead.
2008-02-27gallium: include p_util.hBrian
2008-02-27gallium: include p_compiler.h instead of p_util.hBrian
2008-02-27gallium: remove unnecessary assignmentBrian
2008-02-27gallium: added file_max[] array to tgsi_shader_infoBrian
Records the highest index of a declared register.
2008-02-27gallium/i915: remove unneeded assignmentBrian
2008-02-27gallium: remove unnecessary tgsi_interp_coef declBrian
2008-02-27gallium: remove uses_kill field from softpipe_shaderBrian
2008-02-27gallium: added uses_kill field to tgsi_shader_infoBrian
2008-02-27cell: Use unified data cache for textures tooIan Romanick
2008-02-27gallium: remove obsolete *_strings.c filesBrian
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-27gallium/i965: implement pipe_screen for i965 driver (untested)Brian
2008-02-27gallium/i915: hook up screen->get_param()Brian
2008-02-27Cell: implement pipe_screen for cell driverBrian
2008-02-27gallium: implement pipe_screen for softpipe driverBrian
2008-02-27gallium/i915: remove some redundant codeBrian
2008-02-27gallium: better debug messagesBrian
2008-02-27gallium: softpipe_init_texture_funcs(), make texture func staticBrian
2008-02-27gallium: Make headers C++ friendly.José Fonseca
2008-02-27gallium: Replace // comments.José Fonseca
2008-02-27gallium: Remove // comments.José Fonseca
2008-02-27gallium: update for new i915_screen.c file; fix some warnings.José Fonseca
2008-02-27gallium: Use stricter types.José Fonseca
VC++ won't silently convert a pointer to a function with typed pointer arguments to one with void pointer arguments.
2008-02-26cell: insert a (disabled) call to spe_cpu_info_get()Brian
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
2008-02-26gallium: introduce 'pipe_screen' for context-independent functionsBrian
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26gallium: updated prototype (missed in prev commit)Brian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
2008-02-26gallium: Print texture target for short dumps.Michal Krol
2008-02-26cell: Multiple rendering contexts don't work yetIan Romanick
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
2008-02-26intel_winsys: Fix build failure due to DEBUG_IOCTL being undefined.Michel Dänzer
Include pipe/p_debug.h to consistently enable or disable the debugging code.
2008-02-26gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian
No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct.
2008-02-26gallium: remove unused varBrian
2008-02-26gallium: added tgsi_shader_field to sp_fragment_shaderBrian
Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers...
2008-02-26gallium: collect more shader info in tgsi_scan_shader()Brian
Now getting input/output semantic info so we can eventually remove those fields from pipe_shader_state.
2008-02-26gallium: remove input_map[] from pipe_shader_stateBrian
2008-02-26gallium: disable debug codeBrian
2008-02-26gallium: Fix build on Windows.Michal Krol
2008-02-26implement cache limits for csoZack Rusin
by default set to 4096, which might be on the large side
2008-02-26add an explicit callback decleration and use it to silence warningsZack Rusin
2008-02-26hide cso cache definition and add some initial code for size limitingZack Rusin
the caches
2008-02-26implement deleting of driver side cached state in cso'sZack Rusin
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
2008-02-25gallium/i915: plug in aapoint draw stageBrian
2008-02-25gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[]Brian