Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-16 | translate: don't crash on elts paths with instances | Zack Rusin | |
2010-06-16 | r300g: Fix up resolve. | Corbin Simpson | |
Yay for old code. | |||
2010-06-16 | r300g: Fix MSAA state size. | Corbin Simpson | |
2010-06-16 | r300g: Don't multisample non-32-bpp render targets. | Corbin Simpson | |
2010-06-16 | r300g: Finish resolve function. | Corbin Simpson | |
2010-06-16 | r300g: Add resource resolve function. | Corbin Simpson | |
2010-06-16 | r300g: Moar MSAA setup. | Corbin Simpson | |
Need to just add the resolve, then go switch to new DRM and test. | |||
2010-06-16 | r300g: Fix indentation. | Corbin Simpson | |
I could *not* let this slide since I'm on a 78-char-wide terminal. | |||
2010-06-16 | r300g: Old MSAA code from before gallium-msaa. | Corbin Simpson | |
2010-06-16 | util: add alloc check | Alan Hourihane | |
2010-06-16 | draw: add alloc check | Alan Hourihane | |
2010-06-16 | draw: handle some out of memory conditions | Alan Hourihane | |
2010-06-16 | graw: add a gs test for non-sequential inputs | Zack Rusin | |
2010-06-15 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-15 | gs: make sure we end primitives when finishing executing shaders | Zack Rusin | |
2010-06-15 | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin | |
2010-06-15 | graw: test multiple cb's in geometry shaders | Zack Rusin | |
2010-06-15 | graw: fix setup for multiple constant buffers | Zack Rusin | |
2010-06-15 | draw: run the pipeline with the correct number of verts | Zack Rusin | |
verts per primitive, not total count | |||
2010-06-15 | draw: fix primitive indexing in the pipeline | Zack Rusin | |
spotted by Keith | |||
2010-06-15 | draw: finish the new pipeline setup | Zack Rusin | |
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself. | |||
2010-06-15 | softpipe/gs: fix a crash when a gs isn't present | Zack Rusin | |
2010-06-15 | draw wip | Keith Whitwell | |
2010-06-14 | r300g: initialize US_CODE_BANK on r4xx | Marek Olšák | |
2010-06-14 | gallivm: Omit references to NoFramePointerElimNonLeaf | José Fonseca | |
It was added after 2.7. | |||
2010-06-14 | util: Use int type for format field width. | José Fonseca | |
As suggested by gcc warning. | |||
2010-06-14 | gallivm: Override some of the default target options. | José Fonseca | |
In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math. | |||
2010-06-14 | gallivm: Use func_to_pointer(). | José Fonseca | |
2010-06-14 | util: Add a func_to_pointer util function too. | José Fonseca | |
2010-06-14 | graw: small fixups for the gs examples | Zack Rusin | |
2010-06-14 | r300g: fix uploading RC state shader constants on r3xx | Marek Olšák | |
I've messed this up in one of my previous commits. Reported-by: Igor Murzov | |||
2010-06-14 | r300g: drop begin_cs/end_cs | Marek Olšák | |
I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions. | |||
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák | |
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | |||
2010-06-14 | r300g: emit viewport state as a dword table | Marek Olšák | |
2010-06-14 | r300g: subclass pipe_surface | Marek Olšák | |
2010-06-14 | r300g: simplify reloc macros | Marek Olšák | |
2010-06-14 | r300g: count CS dwords on debug builds only | Marek Olšák | |
2010-06-13 | r300g: optimize emission of fragment shader constants | Marek Olšák | |
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák | |
2010-06-13 | r300g: turn depth stencil state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend state into a CB | Marek Olšák | |
2010-06-13 | r300g: add API for building command buffers | Marek Olšák | |
The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise). | |||
2010-06-13 | r300g: inline FLUSH_CS | Marek Olšák | |
The fewer macros, the better. | |||
2010-06-13 | r300g: reorder CS macros and document them a little | Marek Olšák | |
2010-06-13 | r300g: drop DBG_CS | Marek Olšák | |
I'd like the CS macros to be as lightweight as possible for performance reasons. | |||
2010-06-13 | r300g: inline CHECK_CS | Marek Olšák | |
2010-06-13 | r300g: replace r300_cs_info with simplier get_cs_free_dwords | Marek Olšák | |
2010-06-13 | r300g: fix multiple render targets | Marek Olšák | |
This fixes tests/drawbuffers. |