Age | Commit message (Collapse) | Author |
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Let DRI2 report single-buffered configs and skip them in EGL. This is
based on the patch by Luca Barbieri.
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NOTE: This is a candidate for the 7.9 branch.
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use same strings as r600c.
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mainly remove 2 suffix from function names
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fixes texEnv warnings.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fixes SCons build.
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Fixes SCons build.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This is a follow-up to commit 9c284b5cae916a083d17d1039d2f2da128b47882.
Fixes SCons build.
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This is actually a format translator fix.
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Lot of clean can now happen.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Instead of creating group of register use a hash table
to lookup into which block each register belongs. This
simplify code a bit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com
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Fixes a regression caused from the change to make min/max lod dynamic
state.
https://bugs.freedesktop.org/show_bug.cgi?id=30437
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Fixes glean pbo crash.
It would be possible to avoid crashing without decoupling, but given
that state trackers give no guarantee that number of views is consistent,
that would likely cause too many state updates (or miss some).
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This reverts commit 914b669b082258fc05d0fec047b69949d88585c4.
I didn't mean to commit this yet, will redo in new state system once
we clean it up.
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this fixes draw-elements-base-vertex
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This fixes a buffer leak.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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New design seems to be on parity according to piglit,
make it default to get more exposure and see if there
is any show stopper in the coming days.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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NOTE: This is a candidate for the 7.9 branch.
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The driver actually creates a 3D texture aligned to POT and does all
the magic with texture coordinates in the fragment shader. It first
emulates REPEAT and MIRRORED wrap modes in the fragment shader to get
the coordinates into the range [0, 1]. (already done for 2D NPOT)
Then it scales them to get the coordinates of the NPOT subtexture.
NPOT textures are now less of a lie and we can at least display
something meaningful even for the 3D ones.
Supported wrap modes:
- REPEAT
- MIRRORED_REPEAT
- CLAMP_TO_EDGE (NEAREST filtering only)
- MIRROR_CLAMP_TO_EDGE (NEAREST filtering only)
- The behavior of other CLAMP modes is undefined on borders, but they usually
give results very close to CLAMP_TO_EDGE with mirroring working perfectly.
This fixes:
- piglit/fbo-3d
- piglit/tex3d-npot
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Some random stuff I had here.
1) Fixed some misleading comments.
2) Removed fake_npot, since it's redundant.
3) lower_texture_rect -> scale_texcoords
4) Reordered and reindented some TEX transform code.
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We ask the texture tile cache to swizzle the color for us since that's
where the view/swizzling info is available.
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The pipe_sampler_view's swizzle terms also apply to the texture border
color. Simply move the apply_sampler_swizzle() call after we fetch
the border color.
Fixes many piglit texwrap failures.
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block->reg point to register value not block->pm4 which point
to packet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Changes in v2:
- Invalidate last_tile_addr on any change, fixing regressions
- Correct coding style
Currently softpipe ends up allocating more than 200 MB of memory
for each context due to the tile caches.
Even worse, this memory is all explicitly cleared, which means that the
kernel must actually back it with physical RAM right away.
This change allocates tile memory on demand.
Signed-off-by: Brian Paul <brianp@vmware.com>
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