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AgeCommit message (Expand)Author
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: store reloc information in bo structureJerome Glisse
2010-10-05pb: fix numDelayed accountingDave Airlie
2010-10-05r600g: avoid unneeded bo waitDave Airlie
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-05r600g: drop mman allocatorDave Airlie
2010-10-05r600g: add bo busy backoff.Dave Airlie
2010-10-05pb: don't keep checking buffers after first busyDave Airlie
2010-10-05r600g: add bo fenced list.Dave Airlie
2010-10-05r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák
2010-10-04r600g: Fix SCons build.Vinson Lee
2010-10-04r600g: remove dead label & fix indentationJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04r600g: use r600_bo for relocation argument, simplify codeJerome Glisse
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz
2010-10-04r600g: TODO domain managementDave Airlie
2010-10-04r600g: fix wwarning in bo_map functionDave Airlie
2010-10-04r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie
2010-10-04r600g: break out of search for reloc bo after finding it.Dave Airlie
2010-10-02r300g: add support for L8A8 colorbuffersMarek Olšák
2010-10-02r300g: add support for R8G8 colorbuffersMarek Olšák
2010-10-01r600g: Remove unnecessary headers.Vinson Lee
2010-10-01r600g: Remove unused variable.Vinson Lee
2010-10-01i965g: use Elements macro instead of manual sizeofsNicolas Kaiser
2010-10-01r600g: indentation fixesJerome Glisse
2010-10-01r600g: setup basic loop consts on r600 + evergreen.Dave Airlie
2010-10-01r600g: only set the Z export if shader exports it.Dave Airlie
2010-10-01r600g: flush SH cache on constant change on evergreenDave Airlie
2010-10-01r600g: fix evergreen draw-buffersDave Airlie
2010-10-01r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie
2010-10-01r600g: sync vertex/texture cache on resources on evergreenDave Airlie
2010-10-01r600g: fixup vertex format picking.Dave Airlie
2010-10-01r600g: add assembler support for other vtx fetch fields.Dave Airlie
2010-10-01r600g: realign evergreen code with r600 code.Dave Airlie
2010-10-01r600g: add reloc for evergreen color attribDave Airlie
2010-10-01r600g: drop depth quirk on evergreenDave Airlie
2010-10-01r600g: add winsys support for CTL constants.Dave Airlie
2010-10-01r600g: fix evergreen depth flushing.Dave Airlie
2010-10-01r600g: use Elements macro instead of manual sizeofsDave Airlie
2010-09-30draw: check for null sampler pointersBrian Paul
2010-09-30gallivm: added some commentsBrian Paul
2010-09-30r600g: keep a mapping around for each boJohn Doe
2010-09-30r600g: don't double count dirty blockJohn Doe
2010-09-30evergreeng: avoid overlapping border color btw VS & PSJerome Glisse
2010-09-30Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal
2010-09-30r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse