Age | Commit message (Collapse) | Author |
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This allows quick inspection of surfaces in mass scale.
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This fixes a stack overflow when dumping shaders.
It ended up being pretty much as the original code Michal had before,
before I went on a cleanup rampage on it and took things that ended up
needing...
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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These are plug-in fallbacks for the pipe->surface_copy() and
pipe->surface_fill() functions.
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This fixes crashes when resizing windows.
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This fixes the garbage blocks/pixels seen along the bottom of some windows.
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linux-cell is now the optimized configuration.
Remove some Cell-specific stuff from winsys/xlib/Makefile.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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