Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-14 | gallium: Disable memory debugging for Windows OGL. | José Fonseca | |
Unfortunately both Mesa and Gallium use the same defines for memory allocation (MALLOC, FREE, etc), and worse, some times memory is allocated with one set and freed with the other set, causing the homegrown memory debugger to trip on itself. In the future mesa and gallium should use different names, but for now, memory debugging on Windows will have to be carried with different tools.. | |||
2009-01-14 | intel: Add a none working GEM backend for intel | Jakob Bornecrantz | |
2009-01-14 | cell: Specify constant as float for CEILF(). | Jonathan Adamczewski | |
Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used. | |||
2009-01-13 | nv50: fix progs/tests/manytex | Ben Skeggs | |
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like! | |||
2009-01-13 | nv50: get glxgears showing all 3 gears instead of 1!! | Ben Skeggs | |
This fixes a lot of other things where not all the geometry got drawn also. | |||
2009-01-13 | nv50: change some magic reg, makes more things work | Ben Skeggs | |
No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :) | |||
2009-01-13 | nv50: add DXTn formats | Ben Skeggs | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2009-01-13 | nv50: occlusion queries | Ben Skeggs | |
Not quite working, but the general idea is right I think. | |||
2009-01-13 | nv50: implement KIL enough for progs/fp/kil to work | Ben Skeggs | |
2009-01-13 | cell: Add missing suffix to SHUFFLE macro | Jonathan Adamczewski | |
2009-01-12 | cell: allocate batch buffers w/ 16-byte alignment | Jonathan Adamczewski | |
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating multiples of 16 bytes that are 16 byte aligned. Opcodes are stored in preferred slot of SPU machine word. Various structures are explicitly padded to 16 byte multiples. Added STATIC_ASSERT(). | |||
2009-01-12 | gallivm: Make sure the bitcode buffer is followed by a 0 byte. | Michel Dänzer | |
May fail to parse otherwise. | |||
2009-01-12 | gallivm: Print error message from ParseBitcodeFile() in case it fails. | Michel Dänzer | |
2009-01-12 | gallivm: Adapt to header file move in LLVM 2.4. | Michel Dänzer | |
2009-01-12 | nv50: make rtt work again | Ben Skeggs | |
2009-01-12 | nv50: fix handling of depth textures | Ben Skeggs | |
2009-01-12 | nv50: another typo.. | Ben Skeggs | |
2009-01-12 | nouveau: fix warning | Ben Skeggs | |
2009-01-12 | nv50: fix assertion failure | Ben Skeggs | |
2009-01-12 | nv50: remove previous hack to manage tiled surfaces | Ben Skeggs | |
2009-01-12 | nv50: fix a typo and a thinko | Ben Skeggs | |
2009-01-12 | nv50: enable npot textures | Ben Skeggs | |
2009-01-12 | nv50: disable shader debug | Ben Skeggs | |
2009-01-12 | nv50: any cpu access to a texture is done on its backing images | Ben Skeggs | |
Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen | |||
2009-01-12 | nv50: create buffers for each image that makes up a texture | Ben Skeggs | |
2009-01-12 | nouveau: return buffer map to something sane. | Ben Skeggs | |
Sorry, but no, we're not doing this.. Correctness always takes precedence over speed. Implement this higher up where you know it's safe to do so, and doesn't break other things in the process. | |||
2009-01-12 | nouveau: use usage, not uninitialised flags value... | Ben Skeggs | |
2009-01-11 | cell: optimize unpack_colors() function, saving 12 cycles | Brian Paul | |
2009-01-11 | cell: move color unpacking code into separate function | Brian Paul | |
2009-01-11 | cell: re-order the z/stencil fetch/extract/convert instructions for better perf | Brian Paul | |
The new instruction order is 10 cycles faster. | |||
2009-01-11 | cell: datatype clean-ups in SPE rtasm | Brian Paul | |
2009-01-11 | cell: simplify the 'optional register' code | Brian Paul | |
2009-01-11 | cell: asst datatype clean-ups | Brian Paul | |
2009-01-11 | cell: move depth/stencil code into separate function | Brian Paul | |
2009-01-11 | cell: clean-up, re-indent, comments | Brian Paul | |
2009-01-10 | cell: use tgsi_dump_instruction() instead of spe_comment() | Brian Paul | |
2009-01-10 | gallium: use tgsi_dump_instruction() instead of ppc_comment() | Brian Paul | |
2009-01-10 | gallium: remove unused struct type | Brian Paul | |
2009-01-10 | gallium: fix register clobber bug in TGSI->PPC codegen | Brian Paul | |
When negating a src vector that's stored in a altivec register, need to put negated value into a new register so we don't upset the original value. This solves the dark colors in the mandelbrot GLSL demo. Also, use new predicate functions to check if a TGSI temp is stored in an altivec register. | |||
2009-01-10 | gallium: emit comments in TGSI->PPC codegen | Brian Paul | |
2009-01-10 | gallium: code to dump/debug PPC code (disabled) | Brian Paul | |
2009-01-10 | gallium: added comment/annotation support to PPC rtasm | Brian Paul | |
2009-01-10 | cell: added rule to produce .s assembly files | Brian Paul | |
2009-01-10 | gallium: s/false/FALSE/ | Brian Paul | |
2009-01-10 | nouveau: Update nv30 swizzling. | Younes Manton | |
2009-01-10 | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium thread wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | |