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2009-06-16gallium: Avoid atomic ops / locking when src is dst.José Fonseca
2009-06-15python/tests: Add is_depth_stencil_format utility function.José Fonseca
2009-06-15python/tests: Cleanup texture_sample.José Fonseca
2009-06-15rtasm: Use 32bit constant.José Fonseca
As we're only using 32bit bitmasks.
2009-06-15gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca
2009-06-15softpipe: Fix softpipe_is_texture_referenced.José Fonseca
Render results are only visible when the render cache is flushed. softpipe_is_texture_referenced must reflect that or transfers to/from the textures bound in the framebuffer won't be proceeded of the necessary flush, causing transfer data to be outdated/clobbered. This fixes conform drawpix test with softpipe.
2009-06-15dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for ↵Thomas Hellstrom
depth- and stencil renderbuffers. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-15gallium: Fix segfault and valgrind error introduced with commit ↵Thomas Hellstrom
3f2e006b759705abd7c409d30f9aeb1f2a75b83f Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces ↵José Fonseca
before/after transfers.
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca
2009-06-11gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca
2009-06-11python/tests: Test sampling from a depth texture.José Fonseca
2009-06-10util: Single precision constants.José Fonseca
2009-06-10gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca
2009-06-09stw: ignore swapbuffer requests on singlebufferKeith Whitwell
Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit??
2009-06-08pipebuffer: Silence out of heap space debug printJakob Bornecrantz
2009-06-08stw: If stfb not set don't call into mesaJakob Bornecrantz
2009-06-04softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
2009-06-04softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
2009-06-04tgsi: increase MAX_LABELS to 4096Brian Paul
2009-06-02util: Unsaved change missing from last commit.José Fonseca
2009-06-02util: Support Z24S8/Z24X8 -> unsigned conversion.José Fonseca
2009-06-02util: Fix 24 to 32 bit expansion binary arithmetic expression.José Fonseca
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x.
2009-06-01gallium/draw: Free specialized versions of driver shadersKeith Whitwell
The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
2009-06-01draw: free more token arraysKeith Whitwell
The AA line and point code also needs to free token arrays after building driver shaders.
2009-06-01draw: avoid leaking tokens when building pstipple fragment shaderKeith Whitwell
Add missing FREE() after MALLOC().
2009-06-01wgl: Destroy the framebuffer when the window is destroyed.José Fonseca
2009-06-01draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
2009-05-31wgl: Cleanup framebuffer destruction logic.José Fonseca
2009-05-31wgl: Ensure we only create framebuffers for HDC associated with a window.José Fonseca
2009-05-30wgl: Use the right pixel format.José Fonseca
There is no current pixel format. Each HDC has its pixelformat which is kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions. Now the HDC's pixelformat is kept in the stw_framebuffer, which is created during the SetPixelFormat.
2009-05-30wgl: Fix debugging output.José Fonseca
2009-05-30wgl: Rename function.José Fonseca
2009-05-30wgl: Remove unused field.José Fonseca
2009-05-30softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGONBrian Paul
This fixes the incorrect colors seen when rendering flat-shaded polygons. Note that clipped polygons were correct, but unclipped polygons were wrong. See the glean/clipFlat test for regression testing.
2009-05-18softpipe: add texture target sanity check assertionBrian Paul
2009-05-09gallium: replace lib with $(LIB_DIR)Hanno Böck
2009-05-08wgl: Grow the maximum number of pixel formats to cope with the new accum ↵José Fonseca
pixel formats. Fix a segfault when using softpipe.
2009-05-08wgl: Export pixelformats with accumulation bits.José Fonseca
2009-05-08util/upload: catch failures to map_range and return errorKeith Whitwell
Caller may be able to do something about this - eg flush and retry.
2009-05-08stw: fix potential uninitialized use of curctxKeith Whitwell
2009-05-08wgl: Enforce a minimum 1x1 framebuffer size.José Fonseca
2009-05-08wgl: Add assertion for missing function.José Fonseca
2009-05-08wgl: Remove unused variable.José Fonseca
2009-05-08wgl: Implement ShareLists.José Fonseca
2009-05-08wgl: Implemente SwapLayerBuffers.José Fonseca
2009-05-08util: Limit the stack walk to avoid referencing undefined memory.José Fonseca
2009-05-08gallium/tgsi: hack around linker/archiver breakageKeith Whitwell
Add a dummy function which exists only so that tgsi_text_translate() doesn't get magic-ed out of the libtgsi.a archive by the build system. Don't remove unless you know this has been fixed - check on mingw/scons builds as well.
2009-05-08wgl: Include alpha bits in pixel format's cColorBits field.José Fonseca