Age | Commit message (Collapse) | Author |
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Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
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Removed the param heaps, haven't been using them for a long
time now.
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If we're using a wrap mode in which border color sampling is possible
it means that texcoords may be outside of the texture image bounds.
Fetching the texel may result in a segfault.
Use the 'use_border' variable to catch such texcoords and replace
the texel offset with zero (which will be in bounds).
Fixes segfault in Lightsmark demo, fd.o bug 27877.
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Thanks Vinson.
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In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail
Thanks Brian and Keith.
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if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
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Ouch.
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We still need to wait for state tracker support.
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