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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-13
r300g: remove r300_state.h
Marek Olšák
2010-06-13
r300g: move two-sided stencilref fallback to its own file
Marek Olšák
2010-06-13
r300g: move index buffer translate functions to their new home
Marek Olšák
2010-06-13
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
Marek Olšák
2010-06-13
r300g: upload only vertex buffers referenced by vertex elements
Marek Olšák
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
softpipe: small cleanup
Zack Rusin
2010-06-11
scons: Disable i965g build if using MSVC.
Vinson Lee
2010-06-11
scons: Disable i915g build if using MSVC.
Vinson Lee
2010-06-11
r300/compiler: Implement simple loop emulation
Tom Stellard
2010-06-11
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
tgsi: support 2d indirect addressing
Zack Rusin
2010-06-11
st/egl: Do not build non-working driver combinations.
Chia-I Wu
2010-06-11
st/egl: Add fbdev backend.
Chia-I Wu
2010-06-11
winsys: Add fbdev software winsys.
Chia-I Wu
2010-06-10
st/egl: Remove unnecessary header.
Vinson Lee
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
gs: give our test an option of rendering a strip
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-10
r300g: Fix memory leak on error path.
Vinson Lee
2010-06-09
r300g: try harder to create a transfer object
Marek Olšák
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
r300g: debug output texture size
Marek Olšák
2010-06-09
r300g: return NULL texture early if buffer_create fails
Marek Olšák
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
llvmpipe: fix copy & paste bug in clear logic
Roland Scheidegger
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
graw: add a multiple primitive geometry shader test
Zack Rusin
2010-06-09
nv: fix compile after the latest gs changes
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
xorg/vmwgfx: Disable 3D by default.
Thomas Hellstrom
2010-06-09
st/xorg: Add a customizable option to disable 3D.
Thomas Hellstrom
2010-06-09
nvfx: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-09
nv50: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-09
nv50: use MARK_RING correctly
Ben Skeggs
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-09
r600g: save vertex buffers in blitter
Marek Olšák
2010-06-09
r300g: save vertex buffers in blitter
Marek Olšák
2010-06-09
util: reference vertex buffers in blitter
Marek Olšák
2010-06-09
r300g: report that transfers are always supported
Marek Olšák
2010-06-09
r300g: fix loading compressed textures
Marek Olšák
2010-06-08
r300g: skip rendering for unsupported vertex formats instead of aborting
Marek Olšák
2010-06-08
softpipe: make sure we don't fallback to assert on so stats query
Zack Rusin
2010-06-08
softpipe: make sure that invalid calls to sosettargets don't crash us
Zack Rusin
2010-06-08
softpipe: added sp_state_so.c to file list
Brian Paul
2010-06-08
gallium: scream when one of two unimplemented features in draw is used
Zack Rusin
2010-06-08
gallium: add basic support for stream output queries
Zack Rusin
2010-06-08
gallium: adjust the query interface to support custom types
Zack Rusin
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