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2010-09-03r600g: kill r600_context_state functionDave Airlie
having some sort of locality of code really matters, just create and setup state at time. Not sure if this is just further polishing of a bad thing, but at least it makes it more readable.
2010-09-03r600g: move lots of state inline helpers to separate header.Dave Airlie
this gets them out of sight of the main codeflow.
2010-09-02draw: Include missing headers in draw_vs_aos.h.Vinson Lee
Include tgsi_exec.h for TGSI_EXEC_NUM_TEMPS. Include draw_vs.h for draw_vs_varient.
2010-09-03r600g: drop magic numbers in depth state.Dave Airlie
this also fixes occulsion queries.
2010-09-02util: Include missing header in u_linear.h.Vinson Lee
Include p_compiler.h for size_t and boolean symbols.
2010-09-02r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse
Previously bind sampler/sampler_view can be converted and endup overwritting the current state we want to schedule. Example : bind texA texB to sampler_view[0] & sampler_view[1], render, bind texB to sampler_view[0] render. Now state associated to texB are set to configure sampler_view slot 0, but as we don't unbind sampler_view[1] still point to texB state so we end up with sampler_view[1] overwritting sampler_view[0], which gives wrong rendering if next rendering bind texA to sampler_view[0], it will endup as texB is bound to sampler_view[0]. If you are not confuse at that point give me a call i will be buying you beer. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-02r600g: fix memory/bo leakJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-02r600g: fix thinko in shadow code.Dave Airlie
spotted by taiu on irc
2010-09-02r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie
2010-09-02r600g: fix depth texture testsDave Airlie
2010-09-02r600g: add missing vertex fetch formats to the translation table.Dave Airlie
fixes at least 2 more piglits.
2010-09-01r600g: fix binding of same texture to several target slotJerome Glisse
One can bind same texture or sampler to different slot, each slot needs it own state. The solution implemented here is not exactly beautifull or optimal need to think to somethings better. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-02r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie
fixes problems in valgrind with uninitialised values.
2010-09-01r600g: silence compiler warningJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-01r600g: refix db/cb stateJerome Glisse
Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-01r600g: fix up default state differences between r6xx and r7xxAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-09-01st/glx: re-order destruction of buffers, visualsBrian Paul
Free the buffers before the visuals. Fixes valgrind warning reported in fd.o bug 29919.
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
Make state statically allocated, this kills a bunch of code and avoid intensive use of malloc/free. There is still a lot of useless duplicate function wrapping that can be kill. This doesn't improve yet performance, needs to avoid memcpy states in radeon_ctx_set_draw and to avoid rebuilding vs_resources, dsa, scissor, cb_cntl, ... states at each draw command. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-01Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse
This reverts commit 1fa7245c348cb7aced81f1672140f64cb6450e2f. Conflicts: src/gallium/drivers/r600/r600_state.c
2010-09-01nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-09-01r600g: correct cb/zb offset emits.Dave Airlie
This fixes fbo-3d and fbo-cubemap
2010-09-01Revert "r600g: precompute some of the hw state"Dave Airlie
This reverts commit de0b76cab22caa9fc7260f80acb8f151ccced6c5, its pre-computes the texture state wrong, you can't just use an array of levels, since you can have FBOs to depth texture slices inside a level as well it would get really messy quickly. Probably need to split commits like this up into pieces for each piece of state, so we can revert bits easier in case of regressions. This also break 5 piglit tests, and valgrind starts to warn about invalid read/writes after this.
2010-09-01r600g: fix typo causing segfault.Dave Airlie
fixes warning that r600_blit.c: In function ‘r600_resource_copy_region’: r600_blit.c:136: warning: passing argument 1 of ‘util_resource_copy_region’ from incompatible pointer type and also 7 more piglit tests.
2010-09-01r600g: fix glean texCube and shadows.Dave Airlie
add cube and shadow support to the texture code.
2010-08-31gallivm: fix bug in nested conditionalsBrian Paul
This, plus the previous commit fix fd.o bug 29806.
2010-08-31llvmpipe: slightly simplify build_maskKeith Whitwell
2010-08-31llvmpipe: combine linear mask calculationKeith Whitwell
2010-08-31llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell
2010-08-31st/egl: Enable EGL_MESA_drm_display.Chia-I Wu
2010-08-31r600g: fix up depth write swizzles.Dave Airlie
For some reason r600c, emits extra instructions in the FP to do the depth write output swizzle, I'm not sure this is required, so here I'm doing it in the exports. this fixes the mesa trivial demos tri-depthwrite and tri-depthwrite2, it doesn't fix the glsl1 gl_FragDepth writing test however.
2010-08-31r600g: fix fp-fragment-position test.Dave Airlie
2010-08-31r600g: fix typo in last commitDave Airlie
2010-08-31r600g: fix position input to fragment shader.Dave Airlie
this fixes a few if the fs shader tests, 10 more piglits
2010-08-31r600g: remove unneeded function call from scsDave Airlie
2010-08-31r600g: make LIT work properlyDave Airlie
this is a bit of a workaround, something is wrong with the literal emits here so we just use the trig copy function to copy the immd to a temp at start of op. fix VP/FP LIT tests
2010-08-31r600g: fixup trig functions when input is a literalDave Airlie
So as the trig functions used up the literal spots for the PI work, if the arg0 was an immediate we'd hit failure, so copy the literal before starting. add some tracking of max temp used to avoid trashing temp regs. 5 more piglits, fp1 COS,SCS,SIN tests
2010-08-31r600g: make sure LIT splits constantsDave Airlie
2010-08-31r600g: fix constant splittingDave Airlie
constant splitting was broken for multi-constant cases, fixes fp1 CMP+MAD, vp1 CMP.
2010-08-31r600g: fix LIT testsDave Airlie
2010-08-31r600g: add missing literalsDave Airlie
Also add an error if we hit this problem again, we need to do this better possibly tying the literal addition to the last flag. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-30r600g: precompute some of the hw stateJerome Glisse
Idea is to build hw state at pipe state creation and reuse them while keeping a non PM4 packet interface btw winsys & pipe driver. This commit also force rebuild of pm4 packet on each call to radeon_state_pm4 which in turn slow down everythings, this will be addressed. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-30r600g: fix depth buffer decompression after states reworkJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-30gallivm: Compute the 4 texel offsets for linear filtering en ensemble.José Fonseca
2010-08-30gallivm: Disable LLVM's pretty stack trace dumper.José Fonseca
By default LLVM adds a signal handler to output a pretty stack trace. This signal handler is never removed, causing problems when unloading the shared object where the gallium driver resides. Thanks to Chris Li for finding this.
2010-08-30gallivm: Correct copy'n'pasted comments.José Fonseca
2010-08-30gallivm: Fix lp_build_sum_vector.José Fonseca
The result is scalar, so when argument is zero/undef we can pass vector zero/undef. Also, support the scalar case.
2010-08-30svga: Fix CMP translation for vertex shader targets.Michal Krol
SVGA3DOP_CMP is not supported for vertex shaders; use SLT + LRP instead.
2010-08-30svga: Re-emit bound rendertargets and texture samplers at the beginning of ↵José Fonseca
every command buffer. Only non null resources. To ensure that relocations are emitted for every resource currently referred.
2010-08-30r300g: fix warning in winsysMarek Olšák