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2010-05-03identity: s/texture/resource/Jakob Bornecrantz
2010-05-03identity: Whitespace & StyleJakob Bornecrantz
2010-05-03gallium/util: print \n after DXTn printfLuca Barbieri
Re-add commit 2d65a7caf97684aa654088c76a74b632fbd685fa Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-03llvmpipe: add lp_test_* to .gitignoreXavier Chantry
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-03svga: Remove the screen private context.José Fonseca
All affected operations have already been moved to context. More cleanup work can be done, in particular with the buffer transfers.
2010-05-03svga: Remove empty file.José Fonseca
2010-05-03svga: Update flags documentation.José Fonseca
2010-05-03softpipe: Fix alpha blending for formats without alpha channel.José Fonseca
Don't use the dst alpha channel from the tile cache when it does not exist in the true format.
2010-05-03llvmpipe: Fix alpha blending for formats without alpha channel.José Fonseca
Don't use the dst alpha channel from the swizzled tile when it does not exist in the true format.
2010-05-02svga: Include svga_surface.h in svga_screen.c.Vinson Lee
Fixes svga_screen_init_surface_functions implicit declaration warning.
2010-05-02r300g: Remove unnecessary header.Vinson Lee
2010-05-02Update dri state tracker to use new API aware context createXavier Chantry
2010-05-02r300g: do not validate buffers in check_csMarek Olšák
It's already done in r300_emit_buffer_validate. This also fixes Total Annihilation 3D on debug builds at least.
2010-05-02r300g: fix surface_copy for compressed formatsMarek Olšák
No accelerated blitting for these, it's too messy.
2010-05-02retrace: Add sampler_view_destroyJosé Fonseca
2010-05-02trace: Fix typo in method name.José Fonseca
2010-05-02r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák
This further reduces the number of DRM calls and flushes.
2010-05-02Revert "r300g: disable point sprites (again)"Marek Olšák
This reverts commit 3e0f1719d411b34f77fd2a053ecf83b43bb836ca.
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
2010-05-02r300g: inline update_derived_shader_stateMarek Olšák
2010-05-02r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák
Resetting tiling flags might happen after a texture is destroyed... Looking at the kernel sources, we don't actually need to reset the tiling flags.
2010-05-02r300g: cache tiling flags to reduce the number of DRM callsMarek Olšák
2010-05-02i965g: s/sprintf/util_snprintf/Vinson Lee
2010-05-01llvmpipe: Remove unused variable.Vinson Lee
2010-05-01swrastg: Use traceJakob Bornecrantz
2010-04-30nv50: raise constant buffers size to maximumChristoph Bumiller
Removed the param heaps, haven't been using them for a long time now.
2010-04-30nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller
2010-04-30nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller
2010-04-30llvmpipe: fix out-of-bounds texture samplingBrian Paul
If we're using a wrap mode in which border color sampling is possible it means that texcoords may be outside of the texture image bounds. Fetching the texel may result in a segfault. Use the 'use_border' variable to catch such texcoords and replace the texel offset with zero (which will be in bounds). Fixes segfault in Lightsmark demo, fd.o bug 27877.
2010-04-30llvmpipe: added lp_build_sample_nop() for debuggingBrian Paul
2010-04-21svga: Fix index offsetJakob Bornecrantz
2010-04-30draw: Fix memory leaks in llvm code.José Fonseca
2010-04-20svga: Init surface functionsJakob Bornecrantz
2010-04-30util: Add missing break statement in u_caps.cJakob Bornecrantz
Thanks Vinson.
2010-04-29util: Update caps after helpfull inputJakob Bornecrantz
In no particular order: * Make list const * Add function comments * Clearly state that demo lists are not complete * Fix whitespace * Use __FUNCTION__ instead of __func__ * Add unimplemented check which always fail Thanks Brian and Keith.
2010-04-29util: Add small caps checker helperJakob Bornecrantz
2010-04-29util: Format error format string as the rest of the pipe formatsJakob Bornecrantz
2010-04-29softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz
2010-04-29draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin
if fetch_count % 4 != 0 then on the last iteration we fetch garbage. this patch makes sure we stay within bounds
2010-04-29cso: remove commented-out code, update function docsBrian Paul
2010-04-29gallivm: add some assertions in special-case sampler codeBrian Paul
2010-04-29llvmpipe: fix texture/display target memory leakBrian Paul
2010-04-29gallium/draw: Fix PPC compiler warning.Michel Dänzer
2010-04-29gallium/draw: Fix PPC build failure.Michel Dänzer
2010-04-29r300g: fix compiler errorMarek Olšák
Ouch.
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-29r300g: enable the RGBA16F renderbuffer tooMarek Olšák
2010-04-29r300g: enable float texturesMarek Olšák
We still need to wait for state tracker support.