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2010-08-04draw: Fix the edge flags of flatshade_first polygons.Chia-I Wu
This bug can be triggered by rendering polygons with glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
2010-08-04r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie
This stops us advertising lots of ms visuals we can't actually use. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-03draw: check for instance divisors in vcache_check_run()Brian Paul
When we have instance divisors we don't really know which vertex elements we'll be fetching ahead of time. This fixes a bug in instanced drawing which was exposed by the new draw_vbo() code because of max_index not being ~0 as often as it used to be. The test for max_index >= DRAW_PIPE_MAX_VERTICES often hid this problem before.
2010-08-03gallium/translate: make generic_run() and generic_run_elts() more alikeBrian Paul
Plus more debug code and do clamping in generic_run().
2010-08-03draw: added a commentBrian Paul
2010-08-03draw: use instance divisor in draw_print_arrays()Brian Paul
2010-08-03draw: add assertion, rearrange debug codeBrian Paul
2010-08-04st/dri: fix crash when dri2_drawable_get_buffers failsMarek Olšák
It's easily reproducible with Compiz with its Resize window mode set to Normal (which is usually not the default mode). https://bugs.freedesktop.org/show_bug.cgi?id=28658 https://bugs.freedesktop.org/show_bug.cgi?id=29303 This is actually a workaround to prevent Compiz crashes. Instead, a completely white titlebar might show up during resizing transparent windows (a rare case). The underlying cause should be fixed by someone who has more knowledge about the code. (dri2_drawable_get_buffers should not return NULL) Acked-By: Jakob Bornecrantz <jakob@vmware.com>
2010-08-03r600g: add polygon offset supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: flush and resubmit if we reach limitJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix color target maskJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCYZack Rusin
2010-08-03gallium/util: add extra primitives to the trimmerZack Rusin
2010-08-03r600g: fix stencilJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse
Make sure LIT fills all slot for instruction (can't do W instruction without having the Z slot filled with at least a NOP). ALU instruction can't access more than 4 constant, move constant to temporary reg if we reach the limit. Fix ALU block splitting, only split ALU after ALU with last instruction bit sets. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
https://bugs.freedesktop.org/show_bug.cgi?id=29372
2010-08-02r600g: split alu block to conform to limit + RCP opcodeJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02r600g: add autogenerated reg definition + debug print cleanupJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up.
2010-08-02util: Fix unpacking of R8G8Bx_SNORM format.Michal Krol
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition.
2010-08-02r600g: add stencil op/func translationDave Airlie
2010-08-02r600g: initial alpha test stateDave Airlie
2010-08-02r600g: add initial blend state.Dave Airlie
migrates cb_cntl to be regenerated
2010-08-02r600g: set correct tex coord type for rect textures.Dave Airlie
2010-08-02r600g: make r600_db_format static.Dave Airlie
this isn't used anywhere else yet.
2010-08-02draw: fix warning in sse code.Dave Airlie
Not sure if this will actually fix the issue, but it fixes the warning.
2010-08-01r300g: fix microtiling on RS6xxMarek Olšák
Getting tiling right has always been tricky. There are so many subtle details...
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31egl: Add checks for EGL_MESA_screen_surface.Chia-I Wu
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface.
2010-07-31st/dri: Remove unnecessary headers.Vinson Lee
2010-07-30r600g: add KIL opcode supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30st/dri: move backend hooks to appropriate objectGeorge Sapountzis
2010-07-30st/dri: drop dri1_helperGeorge Sapountzis
2010-07-30st/dri: mv driDriverAPI to backendsGeorge Sapountzis
2010-07-30llvmpipe: Silence unused value warning.Vinson Lee
2010-07-30draw: actually a noop, rather than not implementedZack Rusin
we just have nothing to do in it right now
2010-07-30tgsi: remove incorrect assertionBrian Paul
2010-07-30llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee
2010-07-30util: Fix the range of util_draw_elements_instanced.Chia-I Wu
Keep min_index and max_index at their defaults (0 and ~0).
2010-07-30llvmpipe: delete function bodies after generating machine codeZack Rusin
2010-07-30r600g: fix typo in tex instruction + shader semantic id fixJerome Glisse
It seems we never get semantic id from TGSI so fallback to use output number as id. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30util: more helpers for old draw codeKeith Whitwell
2010-07-29llvmpipe: fix on-debug build breakageBrian Paul
2010-07-29llvmpipe: added some jit debug codeBrian Paul
If we crash in the jitted function we can examine jit_line and jit_state in gdb to learn more about the shader.
2010-07-29draw: do bounds checking of array elements (debug only)Brian Paul
Make sure that all the element indexes actually lie inside the vertex buffer. Also, rename pipe_run() to pipe_run_elts() to be more specific. And assert/check the vertex count for the non-indexed case.
2010-07-29draw: assorted clean-ups in clipper codeBrian Paul
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul
Plumb the constant buffer sizes down into the tgsi interpreter where we can do bounds checking. Optional debug code warns upon out-of-bounds reading. Plus add a few other assertions in the TGSI interpreter.
2010-07-29draw: add vertex buffer offset in draw_print_arrays()Brian Paul