Age | Commit message (Collapse) | Author |
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Because the hw can't sample it, I reinterpret the format as G16R16 and
sample the G component. This gives 16 bits of precision, which should be
enough for depth texturing (surprisingly, the sampled values are exactly
the same as in D16 textures).
This also enables EXT_packed_depth_stencil on those old chipsets, finally.
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The number of macrotiles in the Y direction must be even, otherwise memory
corruption may happen (e.g. broken fonts). Basically, if we get a buffer
in resource_from_handle, we can determine from the buffer size whether it's
safe to use the CBZB clear or not.
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We were using TXPITCH_EN for textures from the DDX since ever, for nothing.
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This decouples initializing a texture layout/miptree description
from an actual texture creation, it also partially unifies texture_create
and texture_from_handle.
r300_texture inherits r300_texture_desc, which inherits u_resource.
The CBZB clear criteria are moved to r300_texture_desc::cbzb_allowed[level].
And other minor cleanups.
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The driver gets a buffer and its size in resource_from_handle.
It computes the required minimum buffer size from given texture
properties, and compares the two sizes.
This is to early detect DDX bugs.
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I don't remember why the alignment was there, but it seems to be
no longer needed. I guess it was a dirty fix for some other bug.
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This add texture support to the assembler, generated code is
wrong (tested against working dump).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The es1, es2 and gl state trackers include draw_pipe.h, which includes
the llvm headers if MESA_LLVM is true, so we also need to add the
llvm seachpaths.
Similarly, gallivm and other gallium drivers need LLVM_CFLAGS to build when enabled.
Also fix xorg drivers, they didn't include LDFLAGS.
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We need to make sure dp are all mirror accross the alu unit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Could serve as an example on how to add more token
support.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fixes minor rasterization error detected by some tests.
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Also move some initialization from screen init to pre-init, now
that it is possible.
Also import a new vmwgfx drm (1.3) header.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This makes it possible to prune modes already in pre-init.
We also keep these resources alive across server generations, and
they are implicitly closed on server exit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Add a customizer callback just before initial config setting, so that the
customizer code can initialize the mode validator using the drm
file-descriptor.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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on max fb size.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This is a work-around for an apparent bug in LLVM seen with piglit's
glsl-vs-sqrt-zero test.
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And remove checks of surface depth bits. The state tracker should
not turn on depth/stencil testing if the framebuffer doesn't have
depth/stencil.
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This configure some of the value properly based on
asic so others asic than RV710 works too.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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some of the ALU instructions are different on r6xx vs r7xx,
separate the alu translation to separate files, and use family
to pick which compile stage to use.
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allow pipe driver to get the family of the gpu.
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The other drivers just return 0 without the assert.
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Depth clamping seems to be implicit if clipping is disabled.
It's not perfect, but it's good enough for wine and passes
the corresponding piglit tests.
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Set sampler max_lod to avoid sampling the 1x1 and 2x2 mipmap levels.
Fixes piglit line-aa-width test, fd.o bug 29160.
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Signed-off-by: Patrice Mandin <patmandin@gmail.com>
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Instead of one big boolean indicating indirect addressing, use a
bitfield indicating which register files are accessed with indirect
addressing.
Most shaders that use indirect addressing only use it to access the
constant buffer. So no need to use an array for temporary registers
in this case.
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Indicates which register files are accessed with indirect addressing.
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