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2010-08-30r600g: precompute some of the hw stateJerome Glisse
Idea is to build hw state at pipe state creation and reuse them while keeping a non PM4 packet interface btw winsys & pipe driver. This commit also force rebuild of pm4 packet on each call to radeon_state_pm4 which in turn slow down everythings, this will be addressed. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-30r600g: fix depth buffer decompression after states reworkJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-30gallivm: Compute the 4 texel offsets for linear filtering en ensemble.José Fonseca
2010-08-30gallivm: Disable LLVM's pretty stack trace dumper.José Fonseca
By default LLVM adds a signal handler to output a pretty stack trace. This signal handler is never removed, causing problems when unloading the shared object where the gallium driver resides. Thanks to Chris Li for finding this.
2010-08-30gallivm: Correct copy'n'pasted comments.José Fonseca
2010-08-30gallivm: Fix lp_build_sum_vector.José Fonseca
The result is scalar, so when argument is zero/undef we can pass vector zero/undef. Also, support the scalar case.
2010-08-30svga: Fix CMP translation for vertex shader targets.Michal Krol
SVGA3DOP_CMP is not supported for vertex shaders; use SLT + LRP instead.
2010-08-30svga: Re-emit bound rendertargets and texture samplers at the beginning of ↵José Fonseca
every command buffer. Only non null resources. To ensure that relocations are emitted for every resource currently referred.
2010-08-30r300g: fix warning in winsysMarek Olšák
2010-08-30r600g: add DST opcode support.Dave Airlie
2010-08-30r600g: add SCS support.Dave Airlie
2010-08-30r600g: fix warning introduced by last commit.Dave Airlie
2010-08-30r600g: add initial relative support to assemblerDave Airlie
passes another ~20 piglits. /me starts to run out low hanging fruit around now.
2010-08-30r600g: add KILP supportDave Airlie
passes glsl1-discard tests
2010-08-30r600g: fix SSG and op3 neg writingDave Airlie
8 more piglits, mainly the two SSG tests.
2010-08-30r600g : add basic loop support.Dave Airlie
Adds BGNLOOP, BRK, CONT, ENDLOOP support, ported from r600c. 17 piglits more on r300g.tests.
2010-08-30r600g: use the values from the correct literalsBas Nieuwenhuizen
Created an array for literals as we should not always use the last declared literal. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-30r600g: added literals where needed for POW instructionBas Nieuwenhuizen
Fixes size calculation for the bytecode buffer. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-29r600g: drop file I added by mistake in a previous commitDave Airlie
2010-08-28gallium: Remove unnecessary header from p_state.h.Vinson Lee
Remove p_screen.h.
2010-08-28nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee
This is a follow up to commit 89b2897220acfacdc431f138377fbcec9f0ea812.
2010-08-28util: Include missing header in u_draw.h.Vinson Lee
Include p_state.h for complete type to pipe_draw_info.
2010-08-28util: Add forward declaration in u_transfer.h.Vinson Lee
2010-08-29r300g,u_blitter: use u_framebufferMarek Olšák
Removing another function duplication in u_blitter.
2010-08-29util: remove util_is_pot in favor of util_is_power_of_twoMarek Olšák
The function was duplicated.
2010-08-28softpipe: Include missing header in sp_flush.c.Vinson Lee
Include p_screen.h for complete type to pipe_screen.
2010-08-28draw: Include missing header in draw_vs_llvm.c.Vinson Lee
Include p_screen.h for completely type to pipe_screen.
2010-08-28llvmpipe: Include missing header in lp_flush.c.Vinson Lee
Include p_screen.h for complete type to pipe_screen.
2010-08-28r300g: fix blitting between 2D NPOT mipmapsMarek Olšák
Even though MIP filtering is not supported, we can bind an arbitrary mipmap as the zero mipmap level. NPOT textures now follow GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MIN_LOD. This fixes piglit/fbo-copyteximage.
2010-08-28r300g: fix min/max lod computationMathias Fröhlich
2010-08-28r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák
As per docs.
2010-08-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-08-28trace: Don't try to dump the rgba array if nullJakob Bornecrantz
2010-08-27r600g: fix vbo sizeJerome Glisse
Silence the kernel, vbo size is size - 1. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-27graw: fix the build (missing header)Zack Rusin
2010-08-27llvmpipe: use util_iround in place of roundKeith Whitwell
Fix mingw build.
2010-08-27util: fix typo in MAX4Keith Whitwell
Thanks to Michal for spotting it.
2010-08-27llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell
Use an internal struct for line setup information.
2010-08-27llvmpipe: point sprites rasterizationHui Qi Tay
Point sprites now done in the rasterizer setup code instead of going through the draw module.
2010-08-27llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay
A few subpixel_snap and fixed width changes. Conflicts: src/gallium/drivers/llvmpipe/lp_setup_point.c
2010-08-27llvmpipe: native point rasterizationHui Qi Tay
Conflicts: src/gallium/drivers/llvmpipe/lp_setup_context.h src/gallium/drivers/llvmpipe/lp_setup_line.c src/gallium/drivers/llvmpipe/lp_setup_tri.c
2010-08-27llvmpipe: update line rasterization code to current masterKeith Whitwell
2010-08-27util: add MIN4, MAX4Keith Whitwell
2010-08-27llvmpipe: native line rasterization with correct pixel rasterizationHui Qi Tay
Line rasterization that follows diamond exit rule. Can still optimize logic for start/endpoints.
2010-08-27llvmpipe: native rasterization for linesHui Qi Tay
Rasterize lines directly by treating them as 4-sided polygons. Still need to check the exact pixel rasteration.
2010-08-27llvmpipe: add lp_setup_coef to makefileKeith Whitwell
2010-08-27llvmpipe: intrinsics version of triangle coeficient calculationKeith Whitwell
Looks nice, but makes almost no impact on performance - maybe a percent or so in isosurf, nothing elsewhere. May be of use later on.
2010-08-27gallium: Remove unnecessary header from p_shader_tokens.h.Vinson Lee
Remove p_compiler.h.
2010-08-27tgsi: Include missing header in tgsi_parse.h.Vinson Lee
Include p_compiler.h for boolean and INLINE symbols.