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2010-09-23d3d1x: fix build without system EGL/egl.hLuca Barbieri
2010-09-23d3d1x: add missing guid.cppLuca Barbieri
2010-09-23d3d1x: flush properlyLuca Barbieri
2010-09-23d3d1x: remove another include specstrings.hLuca Barbieri
2010-09-23d3d1x: flush the pipe context when presentingLuca Barbieri
2010-09-23d3d1x: remove specstrings.h includeLuca Barbieri
2010-09-23d3d11: obliterate IDL parameter namesLuca Barbieri
2010-09-23d3d1x: rename parameters in dxgiLuca Barbieri
2010-09-23d3d1x: rename params in misc and objectsLuca Barbieri
2010-09-23d3d11: rename screen paramsLuca Barbieri
2010-09-23d3d1x: rename context paramsLuca Barbieri
2010-09-23d3d1x: minifixLuca Barbieri
2010-09-23d3d1x: remove specstringsLuca Barbieri
2010-09-23d3d1x: normalize whitespaceLuca Barbieri
2010-09-23d3d1x: s/tpf/sm4/gLuca Barbieri
2010-09-23d3d1x: autogenerate shader enums and text from def filesLuca Barbieri
This avoids the duplication in tpf.h and tpf_text.cpp
2010-09-23d3d1x: initialize the mutexLuca Barbieri
2010-09-23draw: Prevent clipped vertices overflow.José Fonseca
Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated.
2010-09-23draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell
If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex.
2010-09-23d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri
Otherwise softpipe and llvmpipe assert.
2010-09-23d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri
2010-09-23r600g: fix warnings since last commit.Dave Airlie
2010-09-23r600g: use blitter to do db->cb flushing.Dave Airlie
use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
2010-09-23u_blitter: add a custom blitter call passing a dsa csoDave Airlie
reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes.
2010-09-23d3d1x: properly reference count the backendLuca Barbieri
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
2010-09-22rbug: fix rbug when contexts are being destroyedZack Rusin
2010-09-23r600g: fix typo in evergreen register listDave Airlie
pointed out by glisse on irc.
2010-09-23r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie
at least zreaddraw works for me here now on my rv610
2010-09-23r600g: use floats instead of hex for blit vboDave Airlie
once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
2010-09-22tgsi: Fix missing test before checkJakob Bornecrantz
As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch.
2010-09-22d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri
2010-09-22d3d1x: define GUIDs in the normal wayLuca Barbieri
2010-09-22d3d1x: fix API nameLuca Barbieri
2010-09-22d3d1x: redesign the HWND resolver interfaceLuca Barbieri
This one should be powerful enough to hook up Wine.
2010-09-22d3d1x: fix GUID declarationsLuca Barbieri
2010-09-22d3d1x: destroy native_display on adapter destructionLuca Barbieri
2010-09-22dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg
We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <yu.dai@intel.com>
2010-09-22r600g: fix multiple occlusion query on same idJerome Glisse
When calling query begin using same query id we need to discard previous query results. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-22r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse
Shader rebuild should be more clever, we should store along each shader all the value that change shader program rather than using flags in context (ie change sequence like : change vs buffer, draw, change vs buffer, switch shader will trigger useless shader rebuild). Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-22llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul
Normally the Mesa state tracker uses TXP instructions for texturing. But if a fragment shader uses texture2D() that's a TEX instruction. In that case we were incorrectly computing the texcoord coefficients in the point sprite setup code. Some new comments in the code explain things.
2010-09-22r600g: flush color buffer after draw commandJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-22llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca
Makes AoS blending easier, and state more canonical.
2010-09-22llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca
One multiplication instead of two. Also fix floating point random number generation and verification. TODO: Do the same for AoS blending.
2010-09-22gallivm: Add unorm support to lp_build_lerp()José Fonseca
Unfortunately this can cause segfault with LLVM 2.6, if x is a constant.
2010-09-22util: Flush stdout on util_format.José Fonseca
2010-09-22d3d1x: fix segfault when hashingLuca Barbieri
2010-09-22d3d1x: fix warningLuca Barbieri
2010-09-22d3d1x: fix cf analysisLuca Barbieri
2010-09-22d3d1x: link with CXXFLAGSLuca Barbieri
Otherwise, -m32 doesn't make it there.