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path: root/src/gallium
AgeCommit message (Expand)Author
2010-09-22d3d1x: add missing memory barrierLuca Barbieri
2010-09-22d3d1x: don't build progs automaticallyLuca Barbieri
2010-09-22winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri
2010-09-22glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri
2010-09-22nvfx: remove gl_PointCoord hackLuca Barbieri
2010-09-22d3d1x: attempt to fix/workaround bug #30322Luca Barbieri
2010-09-22r600g: disable dirty handling on texture from depth code.Dave Airlie
2010-09-22r600g: make stencil readback workDave Airlie
2010-09-22r600g: cleanup some of the DB blit codeDave Airlie
2010-09-22r600g: fix typo in struct member nameDave Airlie
2010-09-21r600g: occlusion query for new designJerome Glisse
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21gallivm: fix lp_build_sample_compare()Brian Paul
2010-09-21d3d1x: ignore errors while building docsLuca Barbieri
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri
2010-09-21d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri
2010-09-21d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri
2010-09-21gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck
2010-09-21r600g: directly allocate bo for user bufferJerome Glisse
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21draw: new draw_fs.[ch] filesBrian Paul
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21d3d1x: actually enable and fix blob apisLuca Barbieri
2010-09-21d3d1x: add missing fileLuca Barbieri
2010-09-21d3d1x: fix compilation with recent Wine versions installedLuca Barbieri
2010-09-21d3d1x: add blob and signature extraction APIsLuca Barbieri
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21d3d1x: add new Direct3D 10/11 COM state tracker for GalliumLuca Barbieri
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie
2010-09-21r600g: set back to correct codepaths.Dave Airlie
2010-09-21r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie
2010-09-20tgsi: Remove duplicate case value.Vinson Lee
2010-09-21tgsi: Actually care what check_soa_dependencies saysJakob Bornecrantz
2010-09-21tgsi: Don't ignore indirect registers in tgsi_check_soa_dependenciesJosé Fonseca
2010-09-20draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20r600g: add back reference check when mapping bufferJerome Glisse
2010-09-20draw: fix test for using the wide-point stageBrian Paul
2010-09-20r600g: use pipe context for flushing inside mapJerome Glisse
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20python/tests: Fixed tri.py for API and TGSI syntax changes.Tilman Sauerbeck
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck
2010-09-20llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul
2010-09-20r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck
2010-09-20llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul