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AgeCommit message (Collapse)Author
2008-03-18added u_simple_shaders.cBrian
2008-03-18gallium: make the gen_mipmap_state struct privateBrian
2008-03-18gallium: use new simple shader utility routinesBrian
2008-03-18gallium: utilities for creating simple vertex/fragment shadersBrian
2008-03-18cell: Fix various stencil test code-gen bugsIan Romanick
2008-03-18cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORMIan Romanick
2008-03-18gallium: make REALLOC a bit more like reallocKeith Whitwell
2008-03-18cell: Fix depth read / write for s8z24.Ian Romanick
Stencil is still broken.
2008-03-18cell: Fix added whitespace errors.Ian Romanick
2008-03-18cell: Minor changes to make stencil not crashIan Romanick
I'm not sure these are quite correct. The reflect demo doesn't assert anymore, but it doesn't produce correct results either. SPE-based vertex shader code needs to be disabled for relfect to run.
2008-03-18cell: Move and (conditionally) silence debug codeIan Romanick
2008-03-18d3d: Allow to iterate over the handle table.José Fonseca
2008-03-18d3d: Add function to walk through all items in the hash table.José Fonseca
2008-03-18gallium: Don't be pedantic about removing non exiting items from the table.José Fonseca
2008-03-18gallium: Convenience debug_warning function.José Fonseca
2008-03-18gallium: fix a mix-up in the uint[1] do_row() caseBrian
2008-03-18gallium: utility for packing color, z values according to pipe_formatBrian
2008-03-18gallium: Silencium warnings on Windows.Michal Krol
2008-03-17gallium: initial gen mipmap s/w fallback codeBrian
2008-03-17cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick
2008-03-17cell: Don't free NULL code pointersIan Romanick
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick
Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.
2008-03-17cell: Fix simple register allocatorIan Romanick
THere are 64-bits in a uint64_t, not 128. Duh.
2008-03-17gallium: added new u_draw_quad.c and u_gen_mipmap.c files.Brian
2008-03-17gallium: new mipmap generation codeBrian
Based on code from Mesa's state tracker. Still need to implement fallbacks for those texture formats which can't generally be rendered to.
2008-03-17gallium: new util_draw_texquad() function.Brian
2008-03-17gallium: improvements, or extensions at least, to the passthrough pathKeith Whitwell
Passthrough is actually more tricky than you'd think...
2008-03-16gallium: finish remaining prim types for sp_vbuf_draw_arrays()Brian
Not totally tested, but easily fixed if glitches are found.
2008-03-15gallium: Ensure we don't add null objects to the table, as they mark empty ↵José Fonseca
handles.
2008-03-14gallium: add explicit control for point sprites (convert points to textured ↵Brian
quads) New draw_enable_point_sprites() function. Fixes spriteblast.c demo
2008-03-14gallium: remove DOS carriage returnsBrian
2008-03-14gallium: remove DOS carriage returnsBrian
2008-03-14tgsi: Use debug_printf().Michal Krol
2008-03-14scons: Remove second occurence of draw_passthrough.c.Michal Krol
2008-03-14gallium: print warning rather than assert(0) for LOG/EXP opcodesBrian Paul
Glean vertProg1 runs all the way through, rather than aborting.
2008-03-14gallium: added some debug code (disabled)Brian
2008-03-14i915: check for NULL const buffer ptrBrian
2008-03-14gallium: added dummy install targetBrian
2008-03-14gallium: fix some compiler warningsKeith Whitwell
2008-03-14tgsi: add debug_printf version of tgsi_dumpKeith Whitwell
2008-03-13gallium: need to all draw_flush() in softpipe_unmap_constant_buffers()Brian
Otherwise, we won't have our constants when we run the fragment shader. Fixes crash in glsl tests when SP_VBUF=1.
2008-03-13gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info()Brian
2008-03-13gallium: plug in vertex passthrough codeBrian
Based on a patch from Zack. Basically, implement a new draw_arrays function that copies the incoming user-vertices to the hardware vertex buffer, doing format/type conversion as needed. The vertex fetch/store code is totally temporary for now.
2008-03-13gallium: fix bug in draw_num_vs_outputs()Brian
2008-03-13gallium: added EMIT_HEADER caseBrian
2008-03-13gallium: in softpipe_get_vertex_info() generate a vbuf vertex_info with real ↵Brian
attribs Can't use the EMIT_ALL shortcut/optimization anymore because of passthrough mode.
2008-03-13gallium: added EMIT_HEADER case in emit_vertex()Brian
2008-03-13gallium: added new EMIT_HEADER tokenBrian
Used to emit the struct vertex_header info for softpipe. Before we were using the EMIT_ALL token but that's insufficient for the draw pass-through mode. EMIT_ALL might get removed soon...
2008-03-13gallium: plug in new sp_vbuf_draw_arrays() functionBrian
Will be used for pass-through mode. Also, call draw_set_render() to register the vbuf stage. Should probably rename that function to something like draw_set_vbuf_stage().
2008-03-13gallium: set surface status to CLEAR or DEFINED in clearing/drawing code.Brian
Otherwise, we were never setting these flags. This confused the state tracker. Fixes progs/demos/texenv.c, probably others.