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2008-07-13tgsi: Parse IMM statements.Michal Krol
2008-07-13tgsi: Parse texture instructions correctly.Michal Krol
2008-07-13tgsi: Fix instruction operand counts.Michal Krol
2008-07-13tgsi: Fix instruction opcode parsing.Michal Krol
2008-07-13tgsi: Add missing SWZ opcode.Michal Krol
2008-07-13tgsi: Parse DCL statements.Michal Krol
2008-07-13tgsi: Remove depricated ATTRIB interpolate mode.Michal Krol
2008-07-13llvm: build fixes.Stephane Marchesin
2008-07-12scons: List `util/tgsi_text.c'.Michal Krol
2008-07-12tgsi: Add tgsi_text utility module.Michal Krol
Translates textual shader into a binary token stream. The syntax matches the tgsi_dump module, so it's possible to simply copy-paste the shader dump and transform it back to a binary form.
2008-07-12tgsi: Fix dumping of indirect addressing.Michal Krol
2008-07-12tgsi: Add missing copyright headers.Michal Krol
2008-07-11gallium: Make dri drivers create a egl_name_dri.so if supportedJakob Bornecrantz
2008-07-10egl: added EGL_OPENVG_API case (allow all APIs)Brian Paul
2008-07-09gallium: fix logic in pb_check_usage()Brian Paul
2008-07-09egl: plug a small memleakZack Rusin
2008-07-09draw: remove some debug outputZack Rusin
2008-07-08gallium: tweak printing of generic declarationsBrian Paul
2008-07-08i915: Takedown EGL screenJakob Bornecrantz
2008-07-08i915: Use deviceID in EGL device createJakob Bornecrantz
2008-07-08i915: Complete the screen -> device renamingJakob Bornecrantz
2008-07-08i915: Renamed intel_screen to intel_deviceJakob Bornecrantz
The renameing makes more sense, why because: In egl you have a display/driver/device as the basis, and you have screens as outputs.
2008-07-07i915: Fix wrong pointer to cleanupJakob Bornecrantz
2008-07-07i915: Fix EGL make currentJakob Bornecrantz
2008-07-07i915: More cleanup of displayJakob Bornecrantz
2008-07-07i915: Fetch the real deviceID for EGLJakob Bornecrantz
2008-07-07i915: Destruction of surface, context and device in EGLJakob Bornecrantz
2008-07-05i915: Fix EGL version and nameJakob Bornecrantz
2008-07-05i915: Added a intel be function to wrap a drm bo handleJakob Bornecrantz
2008-07-05i915: Fix haveDepth and haveStencil for visual in EGLJakob Bornecrantz
2008-07-05softpipe: Prevent NULL ptr derreference on takedown.José Fonseca
2008-07-05softpipe: Compute block size for display targets.José Fonseca
2008-07-04i915: Added debug filling code of texture, not activeJakob Bornecrantz
2008-07-04i915: Clean up intel_egl.c a bitJakob Bornecrantz
2008-07-04gallium: fix trim() function bug when count < firstBrian Paul
If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a very large integer because of the unsigned arithmetic.
2008-07-05psb: Fill all texture fields when creating texture blanket.José Fonseca
2008-07-05softpipe: Implement texture blankets.José Fonseca
2008-07-03gallium: added a4r4g4b4_put_tile_rgba()Brian Paul
2008-07-03gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
2008-07-03gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul
2008-07-03pipebuffer: Silent warnings.José Fonseca
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03gallium: Don't forget to get overllaping blits working again.José Fonseca
2008-07-03i915: EGL almost works againJakob Bornecrantz
2008-07-03gallium: Use surface_copy for 1:1 blits.José Fonseca
2008-07-02gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul
2008-07-02gallium: replace 128 with MAX_LABELSBrian Paul
2008-07-02gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer
2008-07-02pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca
It should detect both cpu and gpu buffer overflows.
2008-07-02pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca
2008-07-01i915: Last reference to surface -> pitchJakob Bornecrantz