summaryrefslogtreecommitdiff
path: root/src/gallium
AgeCommit message (Collapse)Author
2010-09-28r600g: fix db flush breaking config stateDave Airlie
2010-09-28r300g: fix swizzling of texture border colorMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
The driver actually creates a 3D texture aligned to POT and does all the magic with texture coordinates in the fragment shader. It first emulates REPEAT and MIRRORED wrap modes in the fragment shader to get the coordinates into the range [0, 1]. (already done for 2D NPOT) Then it scales them to get the coordinates of the NPOT subtexture. NPOT textures are now less of a lie and we can at least display something meaningful even for the 3D ones. Supported wrap modes: - REPEAT - MIRRORED_REPEAT - CLAMP_TO_EDGE (NEAREST filtering only) - MIRROR_CLAMP_TO_EDGE (NEAREST filtering only) - The behavior of other CLAMP modes is undefined on borders, but they usually give results very close to CLAMP_TO_EDGE with mirroring working perfectly. This fixes: - piglit/fbo-3d - piglit/tex3d-npot
2010-09-28r300g: code cleanupsMarek Olšák
Some random stuff I had here. 1) Fixed some misleading comments. 2) Removed fake_npot, since it's redundant. 3) lower_texture_rect -> scale_texcoords 4) Reordered and reindented some TEX transform code.
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27softpipe: fix swizzling of texture border colorBrian Paul
We ask the texture tile cache to swizzle the color for us since that's where the view/swizzling info is available.
2010-09-27llvmpipe: fix swizzling of texture border colorBrian Paul
The pipe_sampler_view's swizzle terms also apply to the texture border color. Simply move the apply_sampler_swizzle() call after we fetch the border color. Fixes many piglit texwrap failures.
2010-09-27r600g: fix occlusion query after change to block structureJerome Glisse
block->reg point to register value not block->pm4 which point to packet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27softpipe: allocate tile data on demandBrian Paul
Changes in v2: - Invalidate last_tile_addr on any change, fixing regressions - Correct coding style Currently softpipe ends up allocating more than 200 MB of memory for each context due to the tile caches. Even worse, this memory is all explicitly cleared, which means that the kernel must actually back it with physical RAM right away. This change allocates tile memory on demand. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri
2010-09-27d3d1x: support centroid interpolationLuca Barbieri
2010-09-27ureg: support centroid interpolationLuca Barbieri
2010-09-27d3d1x: link to libdrm for X11 platform tooLuca Barbieri
Thanks to Xavier Chantry.
2010-09-27d3d11: ignore StructureByteStrideLuca Barbieri
D3D11 applications are allowed to pass a random value if the buffer is not structured
2010-09-27d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri
Fixes failure to create device in DirectX SDK samples.
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27r600g: fix pointsprite & resource unbindingJerome Glisse
When asking to bind NULL resource assume it's unbinding so free resource and unreference assoicated buffer. Also fix pointsprite parameter. Fix glsl-fs-pointcoord & fp-fragment-position Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27r600g: build packet header onceJerome Glisse
Build packet header once and allow to add fake register support so we can handle things like indexed set of register (evergreen sampler border registers for instance. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27r600g: fix index buffer drawingJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-27d3d1x: link progs with CXXFLAGSLuca Barbieri
2010-09-27d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-27gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri
Commit 80ee3a440cd3c0403004cf35e0638fc52088b9ff added a PROGS_DEPS definition, but no uses, even though it seems clearly intended to be a set of additional dependencies for $(PROGS). Correct this.
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
adding sampler border looks impossible with current design, another day, another corner case not worked out.
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
Fixes these GCC warnings. r600_shader.c: In function 'tgsi_tex': r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
2010-09-26r300g: fix macrotiling on R350Marek Olšák
MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew? NOTE: This is a candidate for the 7.9 branch.
2010-09-26r600g: use depth decompression in new pathJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-26radeong: fix leaksJoakim Sindholt
2010-09-26util/u_blitter: fix leakJoakim Sindholt
2010-09-26r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen
2010-09-26r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen
2010-09-26r600g: disable early cull optimization when occlusion query runningJerome Glisse
When occlusion query are running we want to have accurate fragment count thus disable any early culling optimization GPU has. Based on work from Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-26r600g: Include p_compiler.h instead of malloc.h.Vinson Lee
2010-09-26r600g: Remove unused variables.Vinson Lee
Fixes these GCC warnings. radeon.c: In function 'radeon_new': radeon.c:59: warning: unused variable 'k' radeon.c:59: warning: unused variable 'j' radeon.c:59: warning: unused variable 'id' radeon.c:59: warning: unused variable 'i'
2010-09-26r600g: Don't return a value in function returning void.Vinson Lee
Fixes this GCC warning. radeon_state.c: In function 'radeon_state_fini': radeon_state.c:140: warning: 'return' with a value, in function returning void
2010-09-26r300g: Remove unused variable.Vinson Lee
Fixes this GCC warning. r300_state.c: In function 'r300_create_rs_state': r300_state.c:925: warning: unused variable 'i'
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
Move GB_ENABLE to derived rs state, and find sprite coord for the correct generic and enable the tex coord for that generic. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-25r600g: Remove unused variable.Vinson Lee
Fixes this GCC warning. radeon_bo_pb.c: In function 'radeon_bo_pb_create_buffer': radeon_bo_pb.c:178: warning: unused variable 'domain'
2010-09-25softpipe: minor asst. clean-upsBrian Paul
2010-09-25softpipe: make clip state functions staticBrian Paul
2010-09-25softpipe: make stream out state functions staticBrian Paul
2010-09-25softpipe: make rasterizer state functions staticBrian Paul
2010-09-25softpipe: make vertex state functions staticBrian Paul