Age | Commit message (Collapse) | Author |
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This should have been included with the previous commit.
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This fixes broken 3D texture indexing when the height of the 3D texture
was less than 64 (the tile size). It's simpler to pass this as an array
(as we do with the row stride) than to compute it on the fly.
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Treat cube faces and 3D texture slices in the same manner (they're layed
out out continuously in memory). Additional clean-ups and improvements
coming.
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The previous patch broke cube maps.
The logic is a bit clearer now.
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Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
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Arcane DX9 opcodes that never were emitted by Mesa and have no DX10
counterpart. Slated for removal for quite some time now.
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