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2010-04-19llvmpipe: remove dead codeBrian Paul
2010-04-19llvmpipe: use llvmpipe_resource_stride()Brian Paul
2010-04-19gallivm: pass 3D texture stride as an arrayBrian Paul
This should have been included with the previous commit.
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
This fixes broken 3D texture indexing when the height of the 3D texture was less than 64 (the tile size). It's simpler to pass this as an array (as we do with the row stride) than to compute it on the fly.
2010-04-19llvmpipe: consolidate some code in llvmpipe_set_texture_image_layout()Brian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
Treat cube faces and 3D texture slices in the same manner (they're layed out out continuously in memory). Additional clean-ups and improvements coming.
2010-04-19llvmpipe: checkpoint: fixes for render to 3D textureBrian Paul
2010-04-19llvmpipe: another fix for surface memory allocationBrian Paul
The previous patch broke cube maps. The logic is a bit clearer now.
2010-04-20r300g: add is_rv350 flagMarek Olšák
2010-04-19svga: More don't recurseJakob Bornecrantz
2010-04-19svga: Translate svga reloc flags to pb flagsJakob Bornecrantz
2010-04-19svga: Don't recurseJakob Bornecrantz
2010-04-28draw: remove extra semicolonsBrian Paul
2010-04-28llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul
2010-04-28llvmpipe: fix surface memory leak during tear-downBrian Paul
2010-04-28llvmpipe: remove unused psize_slot fieldBrian Paul
2010-04-28llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul
2010-04-28llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: update comments, fix formattingBrian Paul
2010-04-28llvmpipe: remove old prototypes, fix-up formattingBrian Paul
2010-04-28llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: remove some unneeded shader structure fieldsBrian Paul
2010-04-28llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul
2010-04-28draw: use a cast wrapperBrian Paul
2010-04-28draw: put 'create' in the vs varient create function namesBrian Paul
2010-04-28radeong: fix scons buildJoakim Sindholt
2010-04-28draw: add missing function parameterBrian Paul
2010-04-28softpipe: consolidate tex image offset codeBrian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-28softpipe: use consistant names for local varsBrian Paul
2010-04-28gallium: remove trailing commaBrian Paul
2010-04-28gallium/util: convert //-style commentsBrian Paul
2010-04-28gallium/util: convert //-style commentsBrian Paul
2010-04-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
2010-04-27gallium: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
Arcane DX9 opcodes that never were emitted by Mesa and have no DX10 counterpart. Slated for removal for quite some time now.
2010-04-27gallium/docs: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27tgsi: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca
2010-04-27gallivm: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca