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2009-01-13nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs
This fixes a lot of other things where not all the geometry got drawn also.
2009-01-13nv50: change some magic reg, makes more things workBen Skeggs
No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :)
2009-01-13nv50: add DXTn formatsBen Skeggs
2009-01-13nv50: shadow mappingBen Skeggs
2009-01-13nv50: anisoBen Skeggs
2009-01-13nv50: occlusion queriesBen Skeggs
Not quite working, but the general idea is right I think.
2009-01-13nv50: implement KIL enough for progs/fp/kil to workBen Skeggs
2009-01-13cell: Add missing suffix to SHUFFLE macroJonathan Adamczewski
2009-01-12cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating multiples of 16 bytes that are 16 byte aligned. Opcodes are stored in preferred slot of SPU machine word. Various structures are explicitly padded to 16 byte multiples. Added STATIC_ASSERT().
2009-01-12gallivm: Make sure the bitcode buffer is followed by a 0 byte.Michel Dänzer
May fail to parse otherwise.
2009-01-12gallivm: Print error message from ParseBitcodeFile() in case it fails.Michel Dänzer
2009-01-12gallivm: Adapt to header file move in LLVM 2.4.Michel Dänzer
2009-01-12nv50: make rtt work againBen Skeggs
2009-01-12nv50: fix handling of depth texturesBen Skeggs
2009-01-12nv50: another typo..Ben Skeggs
2009-01-12nouveau: fix warningBen Skeggs
2009-01-12nv50: fix assertion failureBen Skeggs
2009-01-12nv50: remove previous hack to manage tiled surfacesBen Skeggs
2009-01-12nv50: fix a typo and a thinkoBen Skeggs
2009-01-12nv50: enable npot texturesBen Skeggs
2009-01-12nv50: disable shader debugBen Skeggs
2009-01-12nv50: any cpu access to a texture is done on its backing imagesBen Skeggs
Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen
2009-01-12nv50: create buffers for each image that makes up a textureBen Skeggs
2009-01-12nouveau: return buffer map to something sane.Ben Skeggs
Sorry, but no, we're not doing this.. Correctness always takes precedence over speed. Implement this higher up where you know it's safe to do so, and doesn't break other things in the process.
2009-01-12nouveau: use usage, not uninitialised flags value...Ben Skeggs
2009-01-11cell: optimize unpack_colors() function, saving 12 cyclesBrian Paul
2009-01-11cell: move color unpacking code into separate functionBrian Paul
2009-01-11cell: re-order the z/stencil fetch/extract/convert instructions for better perfBrian Paul
The new instruction order is 10 cycles faster.
2009-01-11cell: datatype clean-ups in SPE rtasmBrian Paul
2009-01-11cell: simplify the 'optional register' codeBrian Paul
2009-01-11cell: asst datatype clean-upsBrian Paul
2009-01-11cell: move depth/stencil code into separate functionBrian Paul
2009-01-11cell: clean-up, re-indent, commentsBrian Paul
2009-01-10cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul
2009-01-10gallium: use tgsi_dump_instruction() instead of ppc_comment()Brian Paul
2009-01-10gallium: remove unused struct typeBrian Paul
2009-01-10gallium: fix register clobber bug in TGSI->PPC codegenBrian Paul
When negating a src vector that's stored in a altivec register, need to put negated value into a new register so we don't upset the original value. This solves the dark colors in the mandelbrot GLSL demo. Also, use new predicate functions to check if a TGSI temp is stored in an altivec register.
2009-01-10gallium: emit comments in TGSI->PPC codegenBrian Paul
2009-01-10gallium: code to dump/debug PPC code (disabled)Brian Paul
2009-01-10gallium: added comment/annotation support to PPC rtasmBrian Paul
2009-01-10cell: added rule to produce .s assembly filesBrian Paul
2009-01-10gallium: s/false/FALSE/Brian Paul
2009-01-10nouveau: Update nv30 swizzling.Younes Manton
2009-01-10nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton
2009-01-10g3dvl: Use Gallium thread wrappers.Younes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2009-01-10g3dvl: Map vertex bufs once per frame/flush.Younes Manton
2009-01-10nouveau: Catch some more leaks.Younes Manton
2009-01-10g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton