Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-24 | llvmpipe: vertex shader textures not supported yet | Brian Paul | |
2010-02-24 | r300: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | gallivm: Update for UTIL_FORMAT_LAYOUT_xxx changes. | José Fonseca | |
2010-02-24 | util: Kill array vs arith layouts. Revamp UTIL_FORMAT_LAYOUT_xxx. | José Fonseca | |
Too confusing. I now can get the same information through other means. | |||
2010-02-24 | i915g: fix a comment | Brian Paul | |
2010-02-24 | gallium/docs: clean up texture usage text, added texture geom info | Brian Paul | |
2010-02-24 | llvmpipe: Fix breakeage. | José Fonseca | |
Due to the u_format.csv changes the unrolled code generator was being used for formats it didn't support. Bring some bugfixes from u_format_access.py too. | |||
2010-02-24 | util: Refactor some code. | José Fonseca | |
2010-02-24 | util: Cope with the fact that formats in u_format.csv are not ordered. | José Fonseca | |
2010-02-24 | util: Factor out the code to shorten a format name. | José Fonseca | |
2010-02-24 | llvmpipe: Handle correctly 24bit formats. | José Fonseca | |
2010-02-24 | util: Handle correctly 24bit formats. | José Fonseca | |
2010-02-24 | util: Minor tweaks to ambigous/unused format descriptions. | José Fonseca | |
2010-02-24 | util: Fix swizzles for SRGB formats. | José Fonseca | |
Based on Marek Olšák's fix 8-bits-per-channel formats swizzles, with the exception that the notation for several formats (the vector formats) is actually reversed so they should be left alone. | |||
2010-02-24 | util: Organize formats in groups. Add comments. | José Fonseca | |
2010-02-24 | util: Allow '#' comments in u_format.csv. | José Fonseca | |
2010-02-24 | util: Kill unused UTIL_FORMAT_LAYOUT_SCALAR. | José Fonseca | |
2010-02-24 | llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR. | José Fonseca | |
2010-02-24 | util: Store more derived data in the the format description. | José Fonseca | |
2010-02-23 | gallivm: added clamp and int_to_float functions | Brian Paul | |
2010-02-23 | llvmpipe: add lp_tile_image.c to sources | Brian Paul | |
2010-02-23 | llvmpipe: whole image tile/untile functions | Brian Paul | |
2010-02-23 | llvmpipe: remove Z16 format override hack | Brian Paul | |
2010-02-23 | llvmpipe: Z16 format is not supported | Brian Paul | |
2010-02-23 | st/glx: improved depth/stencil format selection code | Brian Paul | |
Actually ask the gallium screen what Z/stencil format is supported. This will let us remove some hacks in the llvmpipe driver. | |||
2010-02-23 | st/glx: added PIPE_FORMAT_Z24S8_UNORM code | Brian Paul | |
2010-02-23 | llvmpipe: added assertions to verify that scene is empty | Brian Paul | |
2010-02-23 | llvmpipe: added some assertions | Brian Paul | |
2010-02-24 | r300g: fix texture swizzling for the SRGB formats | Marek Olšák | |
2010-02-23 | pipebuffer: slab: if size < alignment, use alignment to find bucket | Luca Barbieri | |
If the size is lower than the alignment, we must use the alignment to select the bucket. Otherwise, the selected bucket won't be able to satisfy our request and will fail. Signed-off-by: José Fonseca <jfonseca@vmware.com> | |||
2010-02-23 | pipebuffer: fix inverted signalled checking | Luca Barbieri | |
A return of 0 means the fence is signalled. Signed-off-by: José Fonseca <jfonseca@vmware.com> | |||
2010-02-23 | pipebuffer: avoid assert due to increasing a zeroed refcnt | Luca Barbieri | |
The cache manager stores buffers with a reference count that dropped to 0. pipe_reference asserts in this case on debug builds, so use pipe_reference_init instead. Signed-off-by: José Fonseca <jfonseca@vmware.com> | |||
2010-02-23 | st/egl: Unify surface creation. | Chia-I Wu | |
Add a new function egl_g3d_create_surface and use it to create window, pixmap, buffer, and screen surfaces. | |||
2010-02-22 | i965g: Add fallthrough comments in switch statement. | Vinson Lee | |
Silences warnings about missing break statements in static analysis. | |||
2010-02-22 | draw: Remove dead code. | Vinson Lee | |
2010-02-23 | r300g: fix draw_elements for "start" != 0 | Marek Olšák | |
Reported-by: Andre Maasikas <amaasikas@gmail.com> | |||
2010-02-22 | svga: Upload user buffers only once. | José Fonseca | |
2010-02-22 | svga: Fix the guest offset of piecewise buffer DMAs. | José Fonseca | |
It was being erroneously set equal to the host offset, but it should be zero. | |||
2010-02-22 | svga: Emit a scalar rcp in shadow maps. | José Fonseca | |
Small improvement in Lightsmark 2008. | |||
2010-02-22 | svga: Don't emit zero writemasks. | José Fonseca | |
This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this. | |||
2010-02-22 | tgsi: Report an error when a destination has an empty writemask. | José Fonseca | |
2010-02-22 | svga: Upload the dirty ranges instead of the whole buffer. | José Fonseca | |
2010-02-22 | svga: Break uploads of big buffers into smaller pieces. | José Fonseca | |
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool. | |||
2010-02-22 | svga: Note ranges even when there is no hardware buffer around. | José Fonseca | |
Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually. | |||
2010-02-22 | svga: Further cleanup/comment svga buffer code. | José Fonseca | |
Just cosmetic changes -- no behavior change. | |||
2010-02-22 | svga: Temporarily create a sw vertex buf when failed to create a hw buf. | José Fonseca | |
Many apps don't check the return of map buffer so it is better not to fail. | |||
2010-02-22 | svga: Remove unused buffer download code. | José Fonseca | |
Unnecessary now that we never destroy buffer storage. | |||
2010-02-22 | pipebuffer: Don't synchronize when checking for buffer overflows. | José Fonseca | |
To avoid masking synchronization issues in debug builds. | |||
2010-02-22 | svga: Prevent buffer overflow in buffer ranges. | José Fonseca | |
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls. |