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2010-06-11scons: Disable i965g build if using MSVC.Vinson Lee
i965g uses C99 constructs that are not supported by MSVC.
2010-06-11scons: Disable i915g build if using MSVC.Vinson Lee
i915g uses C99 constructs that are not supported by MSVC.
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-11tgsi: support 2d indirect addressingZack Rusin
2010-06-11st/egl: Do not build non-working driver combinations.Chia-I Wu
The KMS backend requires a hardware pipe driver. Do not build egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend. It is a pure software backend.
2010-06-11st/egl: Add fbdev backend.Chia-I Wu
The backend is pure software. It implements EGL_MESA_screen_surface extension, and is kept simple by only exporting the current mode.
2010-06-11winsys: Add fbdev software winsys.Chia-I Wu
This is a simple winsys that mmap()s the framebuffer device and memcpy()s the contents of display targets to the framebuffer device for displaying.
2010-06-10st/egl: Remove unnecessary header.Vinson Lee
2010-06-10draw: forgot to add a fileZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
done to handle strips correctly as inputs - we need to decompose the strips
2010-06-10gs: give our test an option of rendering a stripZack Rusin
2010-06-10draw: geometry shader fixesZack Rusin
don't overwrite the inputs and make sure the correct primitive is used on entry
2010-06-10draw: make sure that the gs never outputs more data than we allocated forZack Rusin
2010-06-10r300g: Fix memory leak on error path.Vinson Lee
2010-06-09r300g: try harder to create a transfer objectMarek Olšák
I was told this wouldn't help to fix the FDO bug #28443, but still, it's a harmless last resort. Also, linear textures safely fallback to an unpipelined transfer here.
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09r300g: debug output texture sizeMarek Olšák
2010-06-09r300g: return NULL texture early if buffer_create failsMarek Olšák
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger
fixes bug 28450.
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09graw: add a multiple primitive geometry shader testZack Rusin
2010-06-09nv: fix compile after the latest gs changesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ↵Zack Rusin
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
2010-06-09xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom
If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: use MARK_RING correctlyBen Skeggs
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09util: reference vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
The next step is to replace skipping by an actual fallback.
2010-06-08softpipe: make sure we don't fallback to assert on so stats queryZack Rusin
spotted by Vinson
2010-06-08softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin
2010-06-08softpipe: added sp_state_so.c to file listBrian Paul
2010-06-08gallium: scream when one of two unimplemented features in draw is usedZack Rusin
plus used the correctly specified stride
2010-06-08gallium: add basic support for stream output queriesZack Rusin
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin
we need to change it to support composite types
2010-06-08gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin
Brian spotted those
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin
2010-06-08gallium: add interface for DrawAuto and implement it in softpipeZack Rusin
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
aka transform feedback
2010-06-08llvmpipe: Add geom shader file to make buildJakob Bornecrantz
2010-06-07graw: Fix file handle leaks.Vinson Lee