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2011-01-04nvc0: fix resource unmap after vertex pushChristoph Bumiller
2011-01-04nvc0: use the proper typed opcodes in constant foldingChristoph Bumiller
2011-01-04nvc0: demagic GP invocation count bitfieldChristoph Bumiller
2011-01-04nvc0: rewrite the 9097 GRAPH macrosChristoph Bumiller
2010-12-30drm/nvc0: don't un-bind every subchannel on initBen Skeggs
The initial values in the grctx are 0x0000 anyway, and re-binding them all to 0x0000 destroys some init done by the nouveau drm. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-27nvc0: reference the vertex buffersChristoph Bumiller
2010-12-27nvc0: reenable some shader optimizationsChristoph Bumiller
CSE and constants folding.
2010-12-27nvc0: use VTX_ATTR for stride 0 vertex attributesChristoph Bumiller
2010-12-27nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller
2010-12-27nvc0: init miptree transfer layer strideChristoph Bumiller
2010-12-23nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINESChristoph Bumiller
2010-12-23nvc0: fix layer stride stateChristoph Bumiller
2010-12-23nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller
2010-12-21nvc0: remove unused 'buf' parameter in pipe_buffer_unmapBen Skeggs
2010-12-21nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of placesBen Skeggs
2010-12-21nvc0: fence.bo is mappable, mark it as suchBen Skeggs
2010-12-21Merge remote branch 'origin/master' into nvc0-newBen Skeggs
Conflicts: src/gallium/drivers/nouveau/nouveau_winsys.h
2010-12-21nouveau: fix includes for latest libdrmBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-20r600g: properly unset vertex bufferJerome Glisse
Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455 Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-20st/python: remove unused 'buf' parameter in pipe_buffer_unmapVinson Lee
This is a follow-up to commit ec51092a72e2dff1e9b1362d813fe4691cda89b7. Fixes SCons build.
2010-12-20gallium: remove unused 'buf' parameter in pipe_buffer_unmapMarek Olšák
2010-12-19nvc0: s/INLIN_RING/IMMED_RINGChristoph Bumiller
2010-12-19nvc0: improve shader support for texturingChristoph Bumiller
Fixed shadow and cube texture fetches, add array texture fetches.
2010-12-19nvc0: adapt to array textures interface changeChristoph Bumiller
2010-12-19Merge remote branch 'origin/master' into nvc0-newChristoph Bumiller
2010-12-19nvc0: fix clipping with scissors/viewportChristoph Bumiller
Also setup optional path to use proper primitive clipping instead, which is probably slower.
2010-12-19nvc0: use BIND_RING to set subchannel classesChristoph Bumiller
2010-12-19nvc0: switch to the proper constants upload pathChristoph Bumiller
Makes things suddenly go surprisingly fast.
2010-12-19nvc0: add the index buffer offset where missingChristoph Bumiller
2010-12-19r300g: optimize the fallback for misaligned ushort indicesMarek Olšák
2010-12-17gallivm: Cleanup util_format_xxx_fetch_xxx call generation.José Fonseca
No need to register function prototypes in the module now that we call the C function pointer directly -- less LLVM objects lying around. Limited testing with lp_test_format.
2010-12-17r300g: finally fix the texture corruption on r3xx-r4xxMarek Olšák
Even though a bound texture stays bound when calling set_fragment_sampler_views, it must be assigned a new cache region depending on the occupancy of other texture units. This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=28800 Thanks to Álmos <aaalmosss@gmail.com> for finding the bug in the code. NOTE: This is a candidate for both the 7.9 and 7.10 branches.
2010-12-16softpipe: remove sp_tex_tile_cache_border_color()Brian Paul
With swizzling done at the end of texture sampling, we can greatly simplify swizzling of the border color. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32460
2010-12-16softpipe: fix depth texture sampling regressionBrian Paul
We need to keep using the pipe_get_tile_swizzle() even though there's no swizzling because we need to explicitly pass in the surface format. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32459
2010-12-16gallivm: fix copy&paste error from previous commitBrian Paul
Fixes piglit regression, http://bugs.freedesktop.org/show_bug.cgi?id=32452 NOTE: This is a candidate for the 7.10 branch
2010-12-16gallivm: work around LLVM 2.6 bug when calling C functionsBrian Paul
Create a constant int pointer to the C function, then cast it to the function's type. This avoids using trampoline code which seem to be inadvertantly freed by LLVM in some situations (which leads to segfaults). The root issue and work-around were found by José. NOTE: This is a candidate for the 7.10 branch
2010-12-16draw: s/varient/variant/Brian Paul
2010-12-16svga: s/varient/variant/Brian Paul
2010-12-16i965g: s/varient/variant/Brian Paul
2010-12-16i915g: s/varient/variant/Brian Paul
2010-12-16softpipe: s/varient/variantBrian Paul
2010-12-16nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-15gallium: properly check for src->dst blit compatibilitiesJerome Glisse
Spotted by Christoph Bumiller & Jose Fonseca Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-15r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund
We have to use the non-IEEE compliant version of MUL here, since log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic. candidates for 7.10 branch
2010-12-15r600g: need to reference upload buffer as the might still live accross flushJerome Glisse
Can't get away from referencing upload buffer as after flush a vertex buffer using the upload buffer might still be active. Likely need to simplify the pipe_refence a bit so we don't waste so much cpu time in it. candidates for 7.10 branch Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-14softpipe: do texture swizzle during texture samplingBrian Paul
Instead of when we read texture tiles. Now swizzling happens after the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d* tests (except for proj+bias because of a GLSL bug).
2010-12-14tgsi: document texture opcodesBrian Paul
2010-12-14gallivm: do texture swizzle after shadow compareBrian Paul
We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE functionality is handled properly. This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except for glsl-fs-shadow2dproj-bias.shader_test which fails because of a bug in the GLSL compiler (fd.o 32395).
2010-12-14r600g: fix segfault when translating vertex bufferJerome Glisse
Note the support for non float vertex draw likely regressed need to find what we want to do there. candidates for 7.10 branches Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-13gallivm: store callbacks in a linked list rather than fixed size arrayBrian Paul
Should fix http://bugs.freedesktop.org/show_bug.cgi?id=32308