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2009-12-15r300g: add Z24X8 to the list of unsupported sampler formats on R3xx-R4xxMarek Olšák
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-15r300g: flush CS if a buffer being deleted is referenced by itMarek Olšák
2009-12-15util/blitter: kill the draw_quad callbackMarek Olšák
2009-12-15util/blitter: allocate most of the state objects on-demandMarek Olšák
2009-12-15util/blitter: use PIPE_MAX_* limits, and fix a memory leakMarek Olšák
2009-12-15pipe: add PIPE_MAX_TEXTURE_TYPESMarek Olšák
2009-12-15util: add blitterMarek Olšák
2009-12-15util: add a function which converts 2D coordinates to cubemap coordinatesMarek Olšák
The code was taken over from u_gen_mipmap.
2009-12-15util: add new fragment shaders to simple_shadersMarek Olšák
New shaders: * Fragment shader which writes depth sampled from a texture * Fragment shader which copies COLOR[0] to multiple render targets Additional improvements: * The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*) so that they can sample from any type of texture, not only from a 2D one.
2009-12-15llvmpipe: Fix yet another copynpaste typo in lp_build_log2_approx.José Fonseca
Now fslight looks perfect.
2009-12-15llvmpipe: Fix lp_build_polynomial comment.José Fonseca
2009-12-15llvmpipe: Fix typo in lp_build_log constant.José Fonseca
2009-12-15util: Fix unity value for swizzle 1.José Fonseca
It should be 255 for ubytes, and not 1. Thanks Michal for spotting this.
2009-12-15llvmpipe: Fix bad SI -> FP conversion into lp_build_log2_approx.José Fonseca
It should be a bitcast as the integer value is actually an encoded FP already.
2009-12-15util: Add dl wrappers.José Fonseca
Borrowed from Mesa, slightly changed for more type safety.
2009-12-15tgsi/text: Don't use strncasecmp(), it breaks windows build.Michal Krol
Also, break out of the for-loop when a matching property is found.
2009-12-14tgsi: add properties and system value registerZack Rusin
adds support for properties to all parts of the tgsi framework, plus introduces a new register which will be used for system generated values.
2009-12-14nouveau: avoid running out of relocsMaarten Maathuis
- Added flush notify functions for NV30 and NV40. - Flushing mid frame will call flush notify, which will resubmit all relocs. - We don't try to recover from reloc failure yet.
2009-12-14nv50: be more cautious about using reg_instanceChristoph Bumiller
Trying to free part of nv50_pc->reg_instances[] for an nv50_reg representing an indirect constant resulted in a segmentation fault.
2009-12-14tgsi/ureg: Add ureg_DECL_gs_input().Michal Krol
Allows one to declare GS input registers.
2009-12-14nv50: store immediates as uint32Christoph Bumiller
Sometimes we want non-float immediates, hacking them into floats isn't nice. Sorry, this should have already been committed before.
2009-12-13nouveau: nv50: Add missing ctor_immd_4u32 functionPatrice Mandin
2009-12-13nv50: add proper zslice offset in miptree_surfaceChristoph Bumiller
2009-12-13nv50: use m2mf z pos instead of calculating offset manuallyChristoph Bumiller
2009-12-13nv50: add craziness for non-constant TXB and TXLChristoph Bumiller
If lod or bias can be non-constant across a quad of fragments, we need to execute TEX separately for each value. Don't ask why.
2009-12-12Revert "nouveau: nv30: Disable swizzled surface usage if any dimension is 1 ↵Patrice Mandin
(Warsow creates a 1x1 front buffer)" This reverts commit ec7844537ecdb0b598447e37bf0b7120acd029f3.
2009-12-12nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow ↵Patrice Mandin
creates a 1x1 front buffer)
2009-12-12nv50: support TXB and TXLChristoph Bumiller
... and don't set the 'live' flag for TEX anymore, we'd have to know if results affect the inputs for another TEX, and I'm not going to do that kind of analysis now.
2009-12-12nv50: add S8Z24 depth texture format tooChristoph Bumiller
2009-12-12nv50: fix depth comparison func TSC bitsChristoph Bumiller
Unfortunately it seems that if depth comparison is active and we read a 2D texture, i.e. provide only 2 inputs, the second is used for comparison ...
2009-12-12nv50: add src_mask case for IF opcodeChristoph Bumiller
2009-12-12nv50: plug memory leak in miptree creation/destructionChristoph Bumiller
Keeping this dynamically allocated for texture arrays. Since we don't use it to store zslice offsets anymore it's either 1 or 6 integers (cube) ...
2009-12-12nv50: use copies of tgsi src nv50_regsChristoph Bumiller
So we can use the 'mod' member without concern if a source is used multiple times in 1 insn.
2009-12-12nv50: support vertex program texturesChristoph Bumiller
2009-12-11gallium: added comment for pipe_reference() return valueBrian Paul
2009-12-11Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c
2009-12-11Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul
2009-12-11svga: Add a missing dependency from the prescale state.José Fonseca
Thanks for Keith to finding this. Fixes Jedi Knight 2 menus.
2009-12-11svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.José Fonseca
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size.
2009-12-11svga: Keep tight control of texture handle ownership.José Fonseca
The texture owns the surface handle. All derivatives need to keep a reference to texture. This fixes several assertions failures starting up Jedi Knight 2. Should cause no change for DRM surface sharing -- reference count still done as before there.
2009-12-11svga: Fix mixed signed comparisons.José Fonseca
2009-12-10st/xorg: fix yv12 plus some cleanups in the upload codeZack Rusin
2009-12-10st/xorg: enable yv12 for xvZack Rusin
2009-12-10winsys/intel: fix dereferencing of opaque type due to pipe_reference changesRoland Scheidegger
2009-12-09r300g: fix routing of vertex streams if TCL is bypassedMarek Olšák
Generating mipmaps finally works, among other things. Yay!
2009-12-09r300g: always disable unused colorbuffersMarek Olšák
2009-12-09r300g: make pow(0,0) return 1 instead of NaN in the R500 fragment shaderMarek Olšák
Unfortunately we can't fix this easily in the R300 fragment shader, and it's probably not worth the effort.
2009-12-09r300g: clean up r300_emit_aosMarek Olšák
2009-12-09util: Document the meaning of util_format_layout.José Fonseca
The util_format_layout name was unfortunate and there are as been a lot of confusion due to this. Hopefully this will shed some light on what it was meant for. Bottom line is: do not rely on these values unless you're automatically code generating pixel packing/unpacking routines. Suggestions for better names than util_format_layout are welcome!