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2010-10-08r600g: Silence uninitialized variable warning.Vinson Lee
2010-10-08r600g: Silence uninitialized variable warning.Vinson Lee
2010-10-08r600g: Silence uninitialized variable warning.Vinson Lee
2010-10-08gallivm: Remove unnecessary header.Vinson Lee
2010-10-08gallivm: Help for combined extraction and broadcasting.José Fonseca
Doesn't change generated code quality, but saves some typing.
2010-10-08llvmpipe: First minify the texture size, then broadcast.José Fonseca
2010-10-08gallivm: Move into the as much of the second level code as possible.José Fonseca
Also, pass more stuff trhough the sample build context, instead of arguments.
2010-10-08gallivm: Warn when doing inefficient integer comparisons.José Fonseca
2010-10-08gallivm: Avoid control flow for two-sided stencil test.José Fonseca
2010-10-08llvmpipe: fix off-by-one in tri_16Keith Whitwell
2010-10-08llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell
2010-10-08llvmpipe: clean up setup_tri a littleKeith Whitwell
2010-10-08gallivm: round rather than truncate in new 4x4f->1x16ub conversion pathKeith Whitwell
2010-10-08gallivm: Use the wrappers for SSE pack intrinsics.José Fonseca
Fixes assertion failures on LLVM 2.6.
2010-10-08gallivm: special case conversion 4x4f to 1x16ubKeith Whitwell
Nice reduction in the number of operations required for final color output in many shaders.
2010-10-08llvmpipe: avoid overflow in triangle cullingKeith Whitwell
Avoid multiplying fixed-point values. Calculate triangle area in floating point use that for culling. Lift area calculations up a level as we are already doing this in the triangle_both() case. Would like to share the calculated area with attribute interpolation, but the way the code is structured makes this difficult.
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-10-08gallivm: Implement brilinear filtering.José Fonseca
2010-10-08gallivm: Fix copy'n'paste typo in previous commit.José Fonseca
2010-10-08gallivm: Clamp mipmap level and zero mip weight simultaneously.José Fonseca
2010-10-08gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca
Forgot this one before.
2010-10-08gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca
2010-10-08gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca
2010-10-08gallivm: Do not do mipfiltering when magnifying.José Fonseca
If lod < 0, then invariably follows that ilevel0 == ilevel1 == 0.
2010-10-08r600g: Remove unnecessary header.Vinson Lee
2010-10-08r600g: drop width/height per level storage.Dave Airlie
these aren't used anywhere, so just waste memory.
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-07r600g: fix Z export enable bits.Dave Airlie
we should be checking output array not input to decide. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
we want to use the format from the sampler view which isn't always the same as the texture format when creating sampler views.
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
interp data is stored in gpr0 so first interp overwrote it and subsequent ones got wrong values reserve register 0 so it's not used for attribs. alternative is to interpolate attrib0 last (reverse, as r600c does)
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
This fixes a regression since 4531356817ec8383ac35932903773de67af92e37.
2010-10-07targets/egl: Fix linking with libdrm.Chia-I Wu
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
Only cosmetic changes. No actual practical difference.
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
- Handle PIPE_FORMAT_Z32_FLOAT packing correctly. - In the integer version z shouldn't be passed as as double. - Make it clear that the integer versions should only be used for masks. - Make integer type sizes explicit (uint32_t for now, although uint64_t will be necessary later to encode f32_s8_x24).
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
More accurate/faster results for PIPE_TEX_MIPFILTER_NEAREST. Less FP <-> SI conversion overall.
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
The only way to ensure we don't do redundant FP <-> SI conversions.
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
Not tested yet, but should be correct.
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06r600g: fix dirty state handlingJerome Glisse
Avoid having object ending up in dead list of dirty object. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
Q coordinate's coefficients also need to be multiplied by w, otherwise it will have 1/w, causing problems with TXP.
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
Once a fragment is generated with LP_INTERP_PERSPECTIVE set for an input, it will do a divide by w for that input. Therefore it's not OK to treat LP_INTERP_PERSPECTIVE as LP_INTERP_LINEAR or vice-versa, even if the attribute is known to not vary. A better strategy would be to take the primitive in consideration when generating the fragment shader key, and therefore avoid the per-fragment perspective divide.
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca
2010-10-06r600g: add evergreen stencil support.Dave Airlie
this sets the stencil up for evergreen properly.