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2010-06-16r300g: Fix up resolve.Corbin Simpson
Yay for old code.
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson
2010-06-16r300g: Finish resolve function.Corbin Simpson
2010-06-16r300g: Add resource resolve function.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16r300g: Fix indentation.Corbin Simpson
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-16util: add alloc checkAlan Hourihane
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-16graw: add a gs test for non-sequential inputsZack Rusin
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15graw: test multiple cb's in geometry shadersZack Rusin
2010-06-15graw: fix setup for multiple constant buffersZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin
verts per primitive, not total count
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin
spotted by Keith
2010-06-15draw: finish the new pipeline setupZack Rusin
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
2010-06-15softpipe/gs: fix a crash when a gs isn't presentZack Rusin
2010-06-15draw wipKeith Whitwell
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák
2010-06-14gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca
It was added after 2.7.
2010-06-14util: Use int type for format field width.José Fonseca
As suggested by gcc warning.
2010-06-14gallivm: Override some of the default target options.José Fonseca
In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math.
2010-06-14gallivm: Use func_to_pointer().José Fonseca
2010-06-14util: Add a func_to_pointer util function too.José Fonseca
2010-06-14graw: small fixups for the gs examplesZack Rusin
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
I've messed this up in one of my previous commits. Reported-by: Igor Murzov
2010-06-14r300g: drop begin_cs/end_csMarek Olšák
I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions.
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome.
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-14r300g: simplify reloc macrosMarek Olšák
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: add API for building command buffersMarek Olšák
The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise).
2010-06-13r300g: inline FLUSH_CSMarek Olšák
The fewer macros, the better.
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
I'd like the CS macros to be as lightweight as possible for performance reasons.
2010-06-13r300g: inline CHECK_CSMarek Olšák
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
This fixes tests/drawbuffers.
2010-06-13r300g: remove r300_state.hMarek Olšák