Age | Commit message (Collapse) | Author |
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I don't see a reason we need them.
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The framebuffer cache flush should be implicit when calling
set_framebuffer_state.
There is no need to flush the command stream either.
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This reverts commit 6d4e337f3890105c7d8a2f132412c137d2570d25.
The commit is incorrect. I'll rework it. Revert for now.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Tested by temporarily using util_clear even when not using the blitter.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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u_blitter is lazy and doesn't fully clear it's stack-allocated fb.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Benefits:
- spares us a relocation.
- needed for zone rendering (if that ever happens).
- just awesome.
v2: Rename the debug option. Completely disabling the blitter is
required for Y tiling to work, so this option will cover other
code paths in the future.
v3: Implement suggestions by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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No need to assert.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Flushing the batch/hw backend doesn't invalidate the derived state.
So kill the unnecessary function calls and add an assert in
emit_hardware_state for paranoia.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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With the new clear code this is possible (if the app call glClear
before drawing the first primitive).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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The polygon stipple fallback does not have to be implemented in the
draw module (it doesn't need window coords, etc). Drivers can use
this utility and avoid sw vertex fallbacks if pstipple is enabled.
Note: this is WIP and not used by any driver yet.
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Make sure we only upload parts of vertex arrays that are actually used
by a draw command.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This fd gets passed in from outside, closing it causes the X.org server
to crap out when the driver doesn't identify the chipset.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Got lost in f80c03e1875fe96ff2f4c022e3cb76357828140d.
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Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
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Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
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Add ensure_sanity checks.
Fix a bug which caused us to misplace entries adding to a full cache.
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Add linear probing on collisions.
Expand entry array by a fixed scale (currently 2) to help avoid
collisions.
Use a LRU approach to ensure that the number of entries stored in the
cache doesn't exceed the requested size.
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I need to be able to remove entries from util_cache caches. This change
enables that functionality.
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Do that later on when we set up the hwtnl state instead.
This addresses a problem when we drop the uploaded copy due to a vb
size change, it will remain referenced in svga->curr.vb[], and the
new contents of the vb will never be uploaded.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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The build still fails.
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This is a follow-up to commit b39bccbd4ed71e9585da4cf5acf7b887b2e90899.
Fixes Linux SCons build.
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This is a follow-up to the ARB_sync patch for st/mesa and completes
the ARB_sync implementation.
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Again, a lot of code is shared with RGTC.
The layout is UTIL_FORMAT_LAYOUT_RGTC, because LATC is just swizzled RGTC.
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Thread offloading is not sometimes desirable, e.g. when mapping a buffer.
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See previous commit for more info.
NOTE: This is a candidate for the 7.10 branch.
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This fixes http://bugs.freedesktop.org/show_bug.cgi?id=31159 for softpipe
and fixes the piglit depth-tex-compare test.
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Using a long for instance addr calculation isn't
big enough on 32bit systems, use a long long int instead.
Thanks to Rafael Monica for fixing this.
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Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
merged to master a while ago (execbuf2 version).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
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