Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-07 | r300g: Remove faulty assert. | Corbin Simpson | |
2009-11-07 | Merge branch 'r300g-vbo' | Corbin Simpson | |
This is an experimental HW TCL fastpath for r300g. It should run alright. Thanks to osiris for making this possible. | |||
2009-11-07 | r300g: Be more verbose in what's killing us WRT vert formats. | Corbin Simpson | |
2009-11-07 | r300g: Comments. | Corbin Simpson | |
2009-11-07 | r300g: Don't assert on oversized VBOs, just return FALSE. | Corbin Simpson | |
2009-11-07 | r300g: Moar vbo cleanup. | Corbin Simpson | |
2009-11-07 | r300g: s/false/FALSE/ | Corbin Simpson | |
Also s/true/TRUE/ | |||
2009-11-07 | r300g: Clean up indexbuf render, switch to RELOC macro. | Corbin Simpson | |
2009-11-07 | r300g: Clean up r300_setup_vertex_buffers. | Corbin Simpson | |
2009-11-07 | r300g: Don't pass hw_prim around in the context. | Corbin Simpson | |
And some other fixes. | |||
2009-11-07 | r300g: Use common state funcs for translating vert formats. | Corbin Simpson | |
2009-11-07 | r300g: don't hang GPU on misbehaving apps | Maciej Cencora | |
2009-11-07 | r300g: VBOs WIP | Maciej Cencora | |
2009-11-07 | r300g: add missing flush | Maciej Cencora | |
2009-11-07 | r300g: enable CS dumping | Maciej Cencora | |
2009-11-07 | r300g: move vborender context function to seperate file | Maciej Cencora | |
r300g: Un-migrate r300_draw_render. It'll make maintaining the SW TCL path easier. | |||
2009-11-07 | i915g: Fix comment in is buffer referenced | Jakob Bornecrantz | |
2009-11-07 | nv50: enable all 32 threads of a warp | Christoph Bumiller | |
This should be the default setting. See also 7d967b9b7c08aea2a471c5bf6aced8bfafdae874. | |||
2009-11-06 | st/xorg: implement batching for the composite op | Zack Rusin | |
something is broken so disabled for now | |||
2009-11-06 | st/xorg: batch solid fill requests | Zack Rusin | |
instead of lots of very small transfers, one larger is a lot better for performance | |||
2009-11-06 | st/xorg: start accumulating vertices in a common buffer | Zack Rusin | |
2009-11-06 | st/xorg: use quads instead of triangle fans | Zack Rusin | |
easier to split, accumulate and batch those | |||
2009-11-06 | st/xorg: make the buffer size global | Zack Rusin | |
2009-11-06 | llvmpipe: Fix build with llvm 2.6. | José Fonseca | |
Fixes bug 24949. | |||
2009-11-06 | gallium: Add UNSYNCHRONIZED cpu access flag. Document others. | José Fonseca | |
2009-11-06 | st/xorg: unify vertex buffer handling | Zack Rusin | |
first step on our way to batching | |||
2009-11-05 | softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination. | José Fonseca | |
It is a valid and tested combination on D3D9. | |||
2009-11-05 | g3dvl: remove a debug line | Cooper Yuan | |
2009-11-05 | g3dvl: add scissor setting | Cooper Yuan | |
2009-11-04 | r300g: add polygon mode | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: fix the size of CS when emitting the fragprog constant buffer | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: set the correct offset in a colorbuffer surface | Marek Olšák | |
Suggested by Joakim Sindholt. Also, put flushing of colorbuffers _before_ the framebuffer state setup, suggested by docs. Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: add color channel masking | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | st/xorg: these flushes shouldn't be necessary | Zack Rusin | |
performance optimization | |||
2009-11-04 | util: Remove homegrown Windows KM profiler. | José Fonseca | |
It's not sampling based so its results are biased towards functions called many times. | |||
2009-11-04 | tgsi/ureg: Allow for multiple extended instruction tokens. | Michal Krol | |
For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling. | |||
2009-11-04 | nv50: fix shader emit_tex for cube textures | Christoph Bumiller | |
2009-11-04 | nv50: add abs-modifier for emit_minmax | Christoph Bumiller | |
2009-11-04 | nv50: add 3d texture tiling and mip-mapping | Christoph Bumiller | |
Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5. | |||
2009-11-03 | llvmpipe: Sanitise shader semantic and interpolator handling. | Michal Krol | |
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706. | |||
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | |
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | |||
2009-11-03 | llvmpipe: Respect gl_rasterization_rules in primitive setup. | José Fonseca | |
Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7). | |||
2009-11-03 | python/retrace: Cope with null constant buffers. | José Fonseca | |
2009-11-03 | python/retrace: Add missing colon. | José Fonseca | |
2009-11-03 | tgsi: Up tgsi_exec's control flow nesting to 32. | Michal Krol | |
2009-11-02 | tgsi/ureg: Add negate and swizzle for predicates. | Michal Krol | |
2009-11-02 | gallium/util: add casts to silence warnings | Brian Paul | |
2009-11-02 | tgsi/ureg: Update for gallium interface changes. | Michal Krol | |
2009-11-02 | tgsi: Update for gallium interface changes. | Michal Krol | |
2009-11-02 | gallium: Cleanup predicate and condition code TGSI tokens. | Michal Krol | |
There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1). |