summaryrefslogtreecommitdiff
path: root/src/gallium
AgeCommit message (Collapse)Author
2010-03-09gallium: don't use flexible array members in drivers for vertex elements csoRoland Scheidegger
While this c99 feature should work with most compilers, valgrind doesn't really like it, and this only really saves some memory, we don't do this in similar occasions (like the blend state) neither.
2010-03-09auxiliary: fix vertex elements csoRoland Scheidegger
potentially could have got a match even though the cso was different (in case of different count and first few elements the same).
2010-03-02r300g: Make velem CSO actually work.Corbin Simpson
glxgears runs again.
2010-03-01nv40: adapt to vertex element csoRoland Scheidegger
2010-03-01nv30: adapt to vertex element csoRoland Scheidegger
2010-03-01identity: adapt to new vertex element csoRoland Scheidegger
2010-03-01failover: adapt to new vertex element csoRoland Scheidegger
2010-03-01i965g: adapt to new vertex element csoRoland Scheidegger
2010-03-01i915g: adapt to new vertex element csoRoland Scheidegger
2010-03-01cell: adapt to new vertex element csoRoland Scheidegger
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-03-01llvmpipe: adapt to new vertex element csoRoland Scheidegger
2010-03-01softpipe: adapt to new vertex element csoRoland Scheidegger
2010-03-01svga: adapt to new vertex element csoRoland Scheidegger
2010-03-01trace: adapt to new vertex element csoRoland Scheidegger
2010-03-01vega: adapt to new vertex element csoRoland Scheidegger
2010-03-01vega: adapt to new vertex element csoRoland Scheidegger
2010-03-01xorg: adapt to new vertex element csoRoland Scheidegger
2010-03-01gallium/docs: document new vertex element cso interfaceRoland Scheidegger
2010-03-01vl: adapt to new vertex element cso interfaceRoland Scheidegger
2010-03-01util: adapt blitter code to new vertex element csoRoland Scheidegger
The interface of util_draw_vertex_buffer looks a bit odd (calling code has to set vertex elements but not vertex buffers) but due to the way cso state handling generally works (can't re-bind original vertex element state easily there) I guess that's ok for now.
2010-02-26nv50: adapt to vertex elements csoChristoph Bumiller
2010-02-18gallium: use cso state handling for pipe_vertex_element stateRoland Scheidegger
2010-02-17gallium: remove redundant nr_components field from pipe_vertex_elementRoland Scheidegger
This is a property of the associated src_format pipe format. Hence use util_format_get_nr_components to query this when necessary instead.
2010-02-17util: new util_format_get_nr_components helperRoland Scheidegger
2010-02-16nv50: use hw idx buffers where we canBen Skeggs
2010-02-16nouveau: fix for latest libdrmBen Skeggs
2010-02-15wgl: Be lenient when sharing contexts.José Fonseca
My first reading of MS docs was wrong. It says: All rendering contexts of a shared display list must use an identical pixel format. Otherwise the results depend on the implementation of OpenGL used. That is, it is OK to share contexts with different pixel formats. Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a rgba8 pixel format.
2010-02-14draw: Add assert to check input of memcpy.Vinson Lee
2010-02-15r300g: fix the size of constant buffersMarek Olšák
4 more piglit tests pass, sweet.
2010-02-15python: Reconstruct blend state objects from binary blobs.José Fonseca
2010-02-15trace: Dump blend state as a binary blob.José Fonseca
Gallium interfaces are too fluid -- XML or not is just too much work trying to accommodate for differences in traces. SWIG generated bindings are also full of quirks, making unmarshalling the XML from too hard. Finally, this is the first step for faster tracing.
2010-02-15trace: Fix constant buffer unwrapping.José Fonseca
Pointer unwrapping should happen before dump the pointer, so that the real pipe driver pointers are shown, instead of the trace driver's.
2010-02-14util: Avoid dumping masked state. Other minor improvements.José Fonseca
2010-02-14os: A stream for debug logging.José Fonseca
Just a wrapper around os_log_message. Although it would probably make more sense to be the other way around. Also some comment fixes.
2010-02-14trace: No need to dump reference counts.José Fonseca
2010-02-14python: Pretty-printing of blend state.José Fonseca
2010-02-14util: Helper functions to dump all state objects.José Fonseca
2010-02-14os: Add a growable string stream.José Fonseca
2010-02-14os: Complement/improve stream inline helpers.José Fonseca
2010-02-14os: Fix bad calloc.José Fonseca
2010-02-14trace: Update for os_stream changes.José Fonseca
2010-02-14util: Update for os_stream changes.José Fonseca
2010-02-14os: Make streams abstract.José Fonseca
Also replace windows kernel stream with null implementation. It was severely limited and no easy means to test it now.
2010-02-14llvmpipe: Silence unused value warning.Vinson Lee
2010-02-14svga: Silence uninitialized variable warning.Vinson Lee
2010-02-14r300: add half_float_vertex supportMarek Olšák
2010-02-14r300g: set the correct tiling flags for renderbuffersMarek Olšák
MACRO_SWITCH is applied to samplers but not renderbuffers. This commit fixes incorrect rendering to large and small mipmaps where the large ones are macrotiled and the small ones are not and both are emitted in the same CS. Note that this is still disabled by default (rework of texture transfers is next).
2010-02-14r300g: add macrotiling support to texture setupMarek Olšák
2010-02-14radeong: flush when changing tiling flags of BO referenced by CSMarek Olšák