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2011-01-31r600g: fix eg OQ properly.Dave Airlie
the context init is separate for these gpus.
2011-01-31r600g: fix OQ on evergreenAlex Deucher
6xx/7xx have a max of 4 DBs, evergreen have a max of 8. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-31r600g: fix occlusion query results.Dave Airlie
Like on some r5xx, there are multiple DB backends on the r600, we need to add up the query results from each of these to get the final correct value. So far I'm not 100% sure how to calculate the num_db, value setting it to 4 should be harmless enough until we do. This fixes occulsion_query piglit test on my rv740. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-30r600g: remove some non-existent evergreen reg fieldsAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-31r600g: fix regression in cubemap tests since ↵Dave Airlie
eea1d8199b376f37027c14669e0bdf991a22872d Although CUBE is a reduction inst, it writes to more than just PV.X so we need to keep the dst channel. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-31r600g: handle the write all cbufs property.Dave Airlie
This only works on r600/r700 so far, evergreen doesn't appear to have the multiwrite enable bit in the color control, so we may have to actually do a shader rewrite on EG hardware. remove some duplicate code reg defines also. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-30util: Call tables should be const.Henri Verbeet
2011-01-30r600g: Update the flushed depth texture after drawing to the corresponding ↵Henri Verbeet
texture. I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.
2011-01-30st/vega: Disable blending when the paint is opaque.Chia-I Wu
When the paint is opaque (currently, solid color with alpha 1.0f), no blending is needed for VG_BLEND_SRC_OVER. This eliminates the serious performance hit introduced by 859106f196ade77f59f8787b071739901cd1a843 for a common scenario.
2011-01-30st/vega: Remove an invalid sanity check.Chia-I Wu
Before create_handle returns, obj->handle is 0. Calling handle_to_object will fail.
2011-01-30st/vega: s/vg[A-Z]/vega[A-Z]/.Chia-I Wu
2011-01-30r600g: Fix void pointer arithmetic.Vinson Lee
Fixes SCons build.
2011-01-30r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.Dave Airlie
should be no need to unset this ptr here and if we don't end up using the blitter we've just broken the state.
2011-01-30r300g: upload translated indices via the uploaderMarek Olšák
2011-01-30r300g: rework vertex format fallbackMarek Olšák
1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader. 3) Rename valid_vertex_buffer[] to real_vertex_buffer[]
2011-01-30r600g: upload translated indices via the uploaderMarek Olšák
2011-01-30r600g: rework vertex format fallbackMarek Olšák
1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader.
2011-01-30r600g: fix vertex format fallbackMarek Olšák
This fixes: - piglit/draw-vertices - piglit/draw-vertices-half-float
2011-01-30r600g: rework vertex buffer uploadsMarek Olšák
Only upload the [min_index, max_index] range instead of [0, userbuf_size]. This an important optimization. Framerate in Lightsmark: Before: 22 fps After: 75 fps The same optimization is already in r300g.
2011-01-30r600g: consolidate set_constant_buffer functionsMarek Olšák
2011-01-30r600g: consolidate vertex_buffer_update functionsMarek Olšák
2011-01-30r600g: consolidate draw_vbo functions (v2)Marek Olšák
Added a conditional to spi_update per Dave's comment.
2011-01-30r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák
2011-01-30r600g: add back u_upload_mgr integrationMarek Olšák
I can't see a performance difference with this code, which means all the driver-specific code removed in this commit was unnecessary. Now we use u_upload_mgr in a slightly different way than we did before it got dropped. I am not restoring the original code "as is" due to latest u_upload_mgr changes that r300g performance benefits from. This also fixes: - piglit/fp-kil
2011-01-30nvc0: implement transform feedback stateChristoph Bumiller
2011-01-29nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix themChristoph Bumiller
2011-01-29u_blitter: use user buffers instead of real buffersMarek Olšák
User buffers may be the fastest way to upload data.
2011-01-28gallium/docs: add info about transfer boxes and array texturesBrian Paul
2011-01-28gallium: added comments to pipe_transferBrian Paul
2011-01-28softpipe: fix array textures to use resource array_sizeBrian Paul
Don't use height for 1D array textures or depth for 2D array textures.
2011-01-28util: Fix leak of transfers in upload managerJakob Bornecrantz
2011-01-28r300g: fix resource_copy_region for DXT SRGB formatsMarek Olšák
2011-01-28r600g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák
2011-01-28r300g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák
2011-01-28r300g: 8x8-compressed zbuffer can only be point-sampledMarek Olšák
2011-01-28r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák
Also cleanup the whole thing.
2011-01-27r300g: print driver info if RADEON_DEBUG=infoMarek Olšák
2011-01-27r300g: add winsys flag CAN_AACOMPRESSMarek Olšák
2011-01-27r300g: rename flag squaretiling -> drm_2_1_0Marek Olšák
2011-01-27util: fix parsing debug optionsMarek Olšák
So that 'foo' can be found in: OPTION=prefixfoosuffix,foo Also allow that debug options can be separated by a non-alphanumeric characters instead of just commas.
2011-01-27r300g: fix some bugs with zbuffer compression (v4)Marek Olšák
This drops the memblock manager for ZMASK. Instead, only one zbuffer can be compressed at a time. Note that this does not necessarily have to be slower. When there is a large number of zbuffers, compression might be used more often than it was before. It's also easier to debug. How it works: 1) 'clear' turns the compression on. 2) If some other zbuffer is set or the currently-bound zbuffer is used for texturing, the driver decompresses it and then turns the compression off. Notes: - The ZMASK clear has been refactored, so that only one packet3 is used to clear ZMASK. - The 8x8 compression mode is disabled. I couldn't make it work without issues. - Also removed driver-specific stuff from u_blitter. Driver status: - RV530 and R580 appear to just work (finally). - RV570 should work, but there may be an issue that we don't correctly calculate the number of dwords to clear, resulting in a partially uninitialized zbuffer. - RS690 misrenders as if no ZMASK clear happened. No idea what's going on. - RV350 may even hardlock. This issue was already present and this patch doesn't fix it. I think we are still missing some hardware info we need to make the zbuffer compression work fully. Note that there is also an issue with HiZ, resulting in a sort of blocky zigzagged corruption around some objects.
2011-01-26tgsi: add cases for array texturesBrian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33555
2011-01-26st/egl: Downgrade warning to debug when we can't create a drm screenKristian Høgsberg
We try to load a DRI driver if this fails so don't confuse users.
2011-01-26util: require debug options to be separated by commasMarek Olšák
Let's assume there are two options with names such that one is a substring of another. Previously, if we only specified the longer one as a debug option, the shorter one would be considered specified as well (because of strstr). This commit fixes it by checking that each option is surrounded by commas. (a regexp would be nicer, but this is not a performance critical code)
2011-01-26gallium: add an interface for query predicatesZack Rusin
as specified in the arb_occlusion_query2. just the interface.
2011-01-25softpipe: support for 1D/2D texture arraysBrian Paul
2011-01-25tgsi: add support for 1D/2D texture arraysBrian Paul
2011-01-25r600g: Implement timer queries.Mathias Fröhlich
2011-01-25r600g: Implement asyncronous query results.Mathias Fröhlich
2011-01-25r600g: Fix meaning of num_results for queries.Mathias Fröhlich