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2009-11-04ws/i965: add load-time driver registrationKeith Whitwell
Otherwise xlib state-tracker doesn't know about us.
2009-11-04ws/i965: add butt-ugly linker hackKeith Whitwell
Need more linker magic to keep the glX symbols externally visible even though they started off in a .a file.
2009-11-04i965g: hook up brw_screen.cKeith Whitwell
2009-11-04i965g: add standalone xlib debug winsysKeith Whitwell
Create a dummy winsys that just debug-prints on calls into the winsys functions. Will use this to get to the point where we are generating sane-looking debug dumps and diassembly. Also fix various warnings generated with the new compiler flags set in this config.
2009-11-04util: Remove homegrown Windows KM profiler.José Fonseca
It's not sampling based so its results are biased towards functions called many times.
2009-11-04tgsi/ureg: Allow for multiple extended instruction tokens.Michal Krol
For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling.
2009-11-04i965g: convert read/write domain pairs into single usage valueKeith Whitwell
Easier to understand what's going on in the driver sources, convert stereotype usage values back to GEM read/write domain flags in the winsys.
2009-11-04nv50: fix shader emit_tex for cube texturesChristoph Bumiller
2009-11-04nv50: add abs-modifier for emit_minmaxChristoph Bumiller
2009-11-04nv50: add 3d texture tiling and mip-mappingChristoph Bumiller
Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5.
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706.
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
2009-11-03llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca
Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7).
2009-11-03python/retrace: Cope with null constant buffers.José Fonseca
2009-11-03python/retrace: Add missing colon.José Fonseca
2009-11-03tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol
2009-11-02tgsi/ureg: Add negate and swizzle for predicates.Michal Krol
2009-11-02gallium/util: add casts to silence warningsBrian Paul
2009-11-02tgsi/ureg: Update for gallium interface changes.Michal Krol
2009-11-02tgsi: Update for gallium interface changes.Michal Krol
2009-11-02gallium: Cleanup predicate and condition code TGSI tokens.Michal Krol
There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1).
2009-11-02softpipe: Sanitise shader semantic and interpolator handling.Michal Krol
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading.
2009-11-02i965g: format RELOCs similarlyKeith Whitwell
2009-11-02i965g: rename brw_constant_buffer to brw_curbe_bufferKeith Whitwell
Now that there are real constant buffers, try to reduce naming confusion.
2009-11-01nouveau: Assume all texture blankets are linear for now.Younes Manton
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
Cleared out my git stash.
2009-11-01i965g: driver and winsys compileKeith Whitwell
A milestone of sorts. Still a long way from something working -- the old one compiled too, at least some of the time...
2009-11-01r300g: fix geometry corruptionsMaciej Cencora
PVS flush is needed before changing the vertex shader or vertex shader constants.
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-11-01i965g: the whole drivers/i965 directory is compilingKeith Whitwell
That was a lot more work than I expected. Still the winsys to go, then the small matter of making it work and re-enabling the missing functionality.
2009-11-01r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson
A fair amount more flexible and easier to maintain.
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller
2009-11-01nv50: make IF condition safeChristoph Bumiller
Don't assume that a SET that writes to IF's argument directly precedes the IF.
2009-11-01nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller
Will use AND for gl_FrontFacing, the face input is either 0 or 0xffffffff.
2009-11-01i965g: more files compilingKeith Whitwell
2009-11-01i965g: more work on compilation -- surface managementKeith Whitwell
2009-10-31i965g: more work on compilationKeith Whitwell
2009-10-31nv50: fix textures with block size != cppChristoph Bumiller
First, using width * block size as pitch is evidently wrong if a block contains more than 1 texel. For tiled textures, since a block occupies a contiguous area of memory, y addressing in m2mf has to be done by block index, not the y coordinate itself. This should fix compressed textures.
2009-10-31i965g: non-glsl fragment shader path is compilingKeith Whitwell
Disabled glsl code for now, probably want to clean this up somehow.
2009-10-31i965g: wip on fragment shadersKeith Whitwell
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-10-31nv50: use SIFC also for shader uploadChristoph Bumiller
Adds a more generic SIFC transfer function.
2009-10-31nv50: make MRTs workChristoph Bumiller
We have to indicate to the hw whether the FP exports multiple colour results. Method 0x121c is used to specify the number of RTs. Also deactivate zeta explicitly if there's no zsbuf.
2009-10-31r300g: correct the pitch calculation for smaller mipmapsMarek Olšák
2009-10-31r300g: pretend NPOT supportMarek Olšák
It's requires to get GL2.1, therefore, much more piglit tests can be used for testing. Figure out later how to emulate this.
2009-10-31r300g: fix reading from the destination buffer in blendingMarek Olšák
2009-10-31r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák