Age | Commit message (Collapse) | Author |
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Let eg. sp_get_samples_rect be hooked directly in as the tgsi sampler
routine.
Add a field to determine whether this is a vertex or fragment sampling
call, and massage parameters to match the tgsi call.
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Fixes two issues - firstly for mipmap levels with one or more
dimensions smaller than tilesize, the code was sampling off the edge
of the texture (but still within the tile).
Secondly, in the linear_mipmap_linear case, both the default code and
new fastpath were incorrect. This change fixes the fastpath and adds
a comment to the default path, which still needs to be fixed.
Basically the issue is that the coordinates in the smaller texture
level are/were being computed by just dividing thecoordinates from the
larger texture level by two, as in:
x0[j] /= 2;
y0[j] /= 2;
x1[j] /= 2;
y1[j] /= 2;
The issues with this are signficant. Initially x1 is most often equal
to x0+1, but after this, it will likely be equal to x0, so we will not
actually be performing the linear blend within the smaller mipmap.
The fastpath code avoided this (recalculated x1), but was still using
the weighting factors from the larger mipmap level (xw, yw), which
were incorrect.
Change the fastpath code to do two full, independent linear samples of
the two mipmap levels before blending. The default code needs to do
the same thing.
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Fall back to interpreter for now. This doesn't happen very often.
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SOA dependencies can happen when a register is used both as a source and
destination and the source is swizzled. For example:
MOV T, T.yxwz; would expand into:
MOV t0, t1;
MOV t1, t0;
MOV t2, t3;
MOV t3, t2;
The second instruction will produce the wrong result since we wrote to t0
in the first instruction. We need to use an intermediate temporary to fix
this.
This will take more work to fix for all TGSI instructions. This seems to
happen with MOV instructions more than anything else so fix that case now
and warn on others.
Fixes piglit glsl-vs-loop test (when not using SSE). See bug 23317.
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Users of the parser can make use of this.
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At least its better then hardcoded to i915
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Fall back to interpreter for now. This doesn't happen very often.
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SOA dependencies can happen when a register is used both as a source and
destination and the source is swizzled. For example:
MOV T, T.yxwz; would expand into:
MOV t0, t1;
MOV t1, t0;
MOV t2, t3;
MOV t3, t2;
The second instruction will produce the wrong result since we wrote to t0
in the first instruction. We need to use an intermediate temporary to fix
this.
This will take more work to fix for all TGSI instructions. This seems to
happen with MOV instructions more than anything else so fix that case now
and warn on others.
Fixes piglit glsl-vs-loop test (when not using SSE). See bug 23317.
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Users of the parser can make use of this.
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linear-mip-linear-repeat-POT sampling faspath, provides a very nice
speedup to apps that do this common type of texturing.
Test case: demos/terrain, turn fog off, turn texturing on.
Without patch: 12 fps
With patch: 20 fps.
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(cherry picked from commit d2787c02c130b1fe20d0c032d468622f2fdaef79)
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(cherry picked from commit aa40c9abc7787fdf46cb661a4d0bb8bec513fc63)
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Could previously emit opcodes with label arguments, but was no way to
patch them with the actual destinations of those labels.
Adds two functions:
ureg_get_instruction_number - to get the id of the next instruction
to be emitted
ureg_fixup_label - to patch an emitted label to point to a given
instruction number.
Need some more complex examples than u_simple_shader, so far this has
only been compile-tested.
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Also ALGYRHYTHMS.
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Well, okay, the kernel doesn't, but that's no excuse for us! :3
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Still broken, but compiles cleaner, behaves better, etc.
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This name is totally subject to change if ever I need to separate R3xx
for some other reason.
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This reverts commit 6a40d1e9d96f8e8c57bc3bbd6f567cacd4471f59.
Turns out that we *do* need these for OQ after all. Go figure.
Conflicts:
src/gallium/winsys/drm/radeon/core/radeon_r300.h
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Fixes piglit fp-generic tests/shaders/generic/lrp_sat.fp, bug 23316.
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These do similar jobs but with largely disjoint code. Will want
to evolve them separately going forward.
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This fixes invalid values for CondStackTop, LoopStackTop, etc.
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- This fixes neverball corruption.
- I'm unsure about what we're actually flushing here.
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The value is an enum, not a bitmask.
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It's the front stencil methods that have contiguous offsets,
not the back ones.
Unfortunately the names in the header still have FRONT/BACK
reversed, so I'm using hex values until it gets updated.
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- We cannot assume all state objects are present when the pipe context changes.
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The TEX instruction is passed the first index of a contiguous
range of 4 TEMP registers that contain coordinates / LOD and,
after execution, the texel values.
It seems the first index is required to be a multiple of 4 on
some (older ?) cards.
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